You mean the one that went 2 and 30 or something like that? Yeah. I remember. I can’t ever for get a player that bad.
He went 1-29 I think.
We didn’t use any gear for these numbers.
We didn’t test anything with healing gear. Our testing was purely based on damage of certain skills and attacks at various levels but we got side tracked and wanted to see how Mellka’s melee combo stacked up against other attacks. The results were worse than we thought.
Yeah man. Jeez, I don’t want to imagine what the numbers would be for Ghalt and Kleese if you used attack damage gear. shivers
Compare Mellka’s alternate attack to Kleese’s. Consider that Mellka’s requires you to be in melee range. Consider that Mellka’s doesn’t auto lock to targets. Consider that Kleese has three helixes to improve it at levels 3, 5, and 8 whereas Mellka only has her venom bonus (which doesn’t last long enough to be considered reliable) and a level 9 helix.
Kleese’s also has a limited duration, consumes his escape ability, can’t crit, etc… Kleese also doesn’t have 3 mobility skills/augs, one of if not the smallest hit boxes in the game, a drop kick, etc…
Body shot DPS isn’t enough to compare things within Battleborn. Same how when you only compared Rath’s primary DPS to other characters, but you forget to include that is has one of the longest melee ranges in the game and a massive AoE unlike the highly directional melee hit boxes characters like Attikus have. Allowing you to hit multiple targets, hit targets behind you, and is more forgiving of bad aim.
Mellka’s secondary needs a buff, but shitting on Kleese is not how you should be encouraging that IMO.
What about Ernest? He can spam that quick melee like a madman.
Hehe. Heh.
Hey you can laugh at it all you want, but it allows you to jump from mid Trall back to your base in Overgrowth, float above melee characters, jump over the new-ish sentry walls in Overgrowth, ect… Only bad Kleese players and people that panic double jump make the ability bad.
It could use some QoL changes, but it’s still really good as is.
This post isn’t just sh*tting on Kleese. We compared Mellka’s melee to several other characters secondary attacks, Ambra, Shayne, Caldarius, and Kleese. Pointing out that Shayne and Kleese, who have a ton of survival like Mellka, have ranged secondary attacks that are better than her melee seems like a good way to draw attention to the fact that it needs love from the devs.
That was more of a joke. I’ve said before on these forums but I’ll say it again. Rath is fine as is and I don’t believe otherwise. His kit gives him a lot to work around his low DPS.[quote=“khimerakiller, post:27, topic:1552438”]
Kleese’s also has a limited duration,
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Still enough to do 700+ damage at level one with out gear
Kleese’s ability to escape lies in his massive health pool as it allows him to just run away when his rift network is destroyed before he gets killed. That hover ability contributes very little to his survival and if I had to choose between using his battery for damage or hovering I would choose damage every time.
It’s not the entire thread, but there are quite a few comments and post basically doing just that.
There are things that no matter how much health you have, you’re not escaping without a mobility skill.
Once again Boldur recommends better weapons.
But seriously the idea of buffing mellka in any area seems outrageous
True, let’s compare a situation like this: Kleese is surrounded by 3 enemy battleborns and Mellka is surrounded by 3 enemy battleborns - which one will have 0% chance to survive and which one will have 95% chance to escape? ^^
If I had to choose which one I fear more - I would always choose Mellka.
Really? The Boldur main says this?
Boldurs fine whats the problem why does everyone keep saying that eh? I still see way more Mellka’s than boldurs ;o if he was so good everyone would play him! Like galilea.
Three people talked about it. Eden, Timtoborne and myself. So far 15 different people have commented on this thread.[quote=“khimerakiller, post:32, topic:1552438”]
There are things that no matter how much health you have, you’re not escaping without a mobility skill.
[/quote]
On the flip side, there are somethings that no matter how much mobility you have, you aren’t surviving without a large health pool.[quote=“dwarfurious, post:33, topic:1552438”]
But seriously the idea of buffing mellka in any area seems outrageous
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Not really. Her melee, which is supposed to be an important part of her kit, is pointless.
She has a lot of things in her helix upgrades that are pointless. More so than any other battleborn. On so many of her choices there is only one really viable choice and she even has one or two helix choices that really seem pointless like level 4.
Because of this, it really limits the ways you can play her, which is countering the entire point of the helix system in which you can play a character in multiple ways.
Where’s the “follow” button on this thread?
Hey, liftoff is viable. I mean adrenaline sickness or whatever the kids these days call it

[quote=“matrixltu, post:34, topic:1552438”]
True, let’s compare a situation like this: Kleese is surrounded by 3 enemy battleborns and Mellka is surrounded by 3 enemy battleborns - which one will have 0% chance to survive and which one will have 95% chance to escape? ^^
If I had to choose which one I fear more - I would always choose Mellka.
[/quote]
Depends on how many rifts are setup and the opponents tbh
Welcome to MOST battleborn. A lot of them have helix’s that are downright disadvantageous.The point is, no matter what aspect about her is lacking, shes a REALLY strong character, and you dont buff REALLY strong characters unless they’re Galilea. Suggestions for taking away from her before buffing her melee?
No, I was comparing the primary to the taser. I’d have appreciated a civil post so I could have clarified that politely before you decided to be so rude, though.