Hi, (GIT)r-man here with my new forum username.
Thought I’d copy/paste my map threads here before the old forums go down the plug-hole for good.
Valley of Death:-
The story is this:
The Valley of Death is controlled by the upper city high on the cliffs but has been taken over by hostile enemies, cutting off the folk in the lower city from access to the rest of Pandora.
The only way to the city is through the valley crawling with bandits, alien scum and those pesky crimson lance.
There are allot of secret places and hidden chests in this map, so if you like exploring and finding easter eggs this map might be for you
It also comes with it’s own PT2 (called ‘loot the valley’) so when you get to the end of the map you can replay it from any of 3 locations with different & tougher enemy types, new missions & locations & chests (allot of awesome chests).
You’ll need all 4 DLCs to play as it uses assets from them all, and the Oasis map hub to load into mapslot 9.
The path for the files is self explanatory in the rar so as long as you put the 3 files in the right place mapslot 9 in the hub should take you there…enjoy.
There are 4 versions that all play the same but have various visual differences.
If anyone’s interested v3 beta uses map streaming to get the ram usage down a few hundred megabytes, so if you can load the other versions but it’s an unplayable slideshow or crashes you could try this version. It’s not the prettiest version as it dosn’t use dynamic lights & shadows but it’s the kindest to computers.
After extracting v3 beta to your Borderlands directory you must delete Mapslot9.umap from your Mapslots directory (Borderlands/WillowGame/CookedPC/Maps/Mapslots) or the game will crash because of a conflict with the placeholder Mapslot9.umap in the Mapslots directory. This is only for v3 beta because of the way I’ve set up the map streaming.
Just make sure if running the ‘light’ version to set Dynamic Shadows to ‘off’ in the options before loading into Oasis and don’t change the setting during the map. Doing so causes terrain patches to become invisible until the map is loaded again or changed to another map.
and here’s a teaser video of a little of the gameplay (there’s loads more I havn’t shown in the vid). Music by Team Headkick
Note: To play co-op all players must be in Oasis before the host loads mapslot 9, this is because of the long load time caused by the large size of the map. Sometimes the host may need to load into mapslot9 then fast-travel back to Oasis before inviting friends to join him, otherwise the client machines may suffer a missing objects bug (save poles, weapons in chests, enemies, etc).
The more RAM the host machine has the better.
Set on and around a dockyard during an outbreak that mutates normal people into zombies, this map includes custom materials, meshes & modded NPCs that help you stem the zombie hordes.
DLC 1, 2, & 3 are required and due to the dark night-time setting it’s best played in the dead of night with low lighting or with drawn curtains and the lights off.
Here are a few random screenshots that I’ll likely replace if anyone comes up with better ones.
Made a short video without weapons or hud to give a better idea of the atmosphere than screenshots
The map uses Mapslot 26
Rar:- (extract to your Borderlands directory)
Doomdocks uses less resources than an average Gearbox map from the main game so will run on 32bit Windows (tested on my 32bit xp media center with 3GB ram at full settings)
Feel free to post any feedback, questions, screenshots or videos in this thread…and enjoy.
Maze of the Living Dead:-
A random maze crawling with hordes of zombies.
Oasis Transition Point:- 17
The layout of the maze has up to 7 combinations that are randomly selected when you start the map, and the enemies are mostly triggered randomly, so you may think you have the route & the zombie spawning figured out only for it to be completely different in another playthrough.
DLC1 (obviously) and DLC3 (for the random lance chests) are required to play.
The objective is to reach the vending machines with the fast-travel pole but due to the randomness of the map this can range from easy to hard.
If the map is too dark for you try playing in the dead of night with the lights off (it’s the kind of mood it’s designed for anyway)
Thi map has a very small footprint (uses less resources than the smallest BL map) and very high framerate (due to the simplicity of the geometry) so should run fine on any computer capable of running Borderlands without any settings having to be lowered at all.
The rar version for the ‘hands-on’ people can be downloaded from here (extract to your Borderlands directory)
An installer for people without winrar or anyone who prefers an installer can be downloaded from here
(if using the Steam version of BL point the installer to your Steam/…/Borderlands directory)
Enjoy & feel free to post any comments, feedback (good or bad) and screenshots/vids in this thread.