There seems to be the idea that a tank has to have low damage, which only seems to be the case because other traditional mobas do it, but they have a good reason for that and it does not apply to battleborn. Size matters in battleborn, some characters like Montana are tanky but their disadvantage is their size, which often nullifies how tanky they are as they become easy targets for ranged characters. Some characters that are ‘squishy’ in a HP sense are small and agile, often becoming harder to kill than a tank.
Look at attikus! He’s supposed to be a tank and his damage is incredibly, in a point and click moba that wouldnt be right but in a FPS he still struggles
Montana’s damage is only specifically good against other big-body characters, thralls, sentries and elite bots. Its almost like he’s an anti tank, but that minigun is ■■■■ against skinny targets unless he sticks it in their hair and winds up the barrel to PULL THEIR SCALPS OFF, but some characters like Mellka have short awful hair.
Anyways, Montana has never even crossed into B tier, top tanks have always been gali/boldur/kelvin and used to have ISIC. Montana’s damage potential was definitely a nice feature and should not be taken away from him, even if its a law of video games to make bigger guns do less damage >: |
Oh also, Firestorm helix is awful, anyone who takes it is throwing away an amazing slow and they just dont know any better. Maybe give Firestorm a self-cleanse and wound immunity for the duration, would make it a lot more attractive.