@derwitte I agree with a lot of what you’ve said. I probably could have explained my point better.
Even though what you have said is correct, that’s still not gear diversity in the way it existed in the other BL games, at least in my mind. With the exception of the One Shotter Shield and the Cloning Maddening Tracker, every single BL3 TG is a legendary. In the other games, you had blues and purples that were not only usable, but in some cases (Pimpernel, Grog, Twister, Splitters in TPS, Quads, maybe some others) arguably were best in slot.
This is kind of my point. I’d like to be able to slot in a Jakobs Masher AR in Mayhem 11 play, or a purple Maliwan sniper, or a purple Vladof AR, or an E-Tech Hyperion SMG. These were things you could do in any of the other 3 games, and without intentionally gimping yourself. Again, I am talking Mayhem 10/11 play here.
So a few points. Maybe I am too focused on the color of the gear and not what purpose it serves, but I also am correct that purple and blue gear is not super-usable on Mayhem 10/11 in BL3. If you focus on the total usable gear in BL3 vs. BL1, BL2, and/or TPS, and compare those numbers, what you are saying is correct, I feel certain. But the diversity of gear, to me, is about more than numbers. It’s about whether you can use the different tiers of gear, including non-legendary gear that you just happen to find during a playthrough.
Maybe I am off-base to focus on wanting to use different rarities of gear and the possibility of just finding a normal, non-legendary drop that is awesome. That just not so much a thing in Mayhem 10/11. Maybe I should focus on the fact that there are a good amount of usable legendaries in BL3.
Hopefully this makes sense.
PS- We’re also talking about fine-tunes here. Adjusting damage numbers basically. These are easy problems. The game still has a lot of bugs and issues that would take priority over blue and purple gear endgame damage.