Don’t get me wrong! I love playing melee characters in games where it’s viable. It’s just not the case in this style of game.
This has been an issue that has plagued my mind for a long time and I can’t wait for the game “For Honor” to come out. It is suppose to have the best melee system for gaming.
I think the first time I experienced melee in an FPS was Unreal Tournament modded with a sword. It was very similar to how melee is played in Fallout 3.
In order for melee to be played well, melee attacks have to be able to deal massive amounts of damage per strike. They should have more and unpredictable mobility on the battlefield, being able to run faster, jump higher and farther, and have escapes as well as pulls and rushes.
The problem with melee also exists in how critical strikes work. You have to hit the head for most critical hits and it’s not possible for most melee characters to hit the critical points.
The problem with this game is the innate advantages of range vs melee based off of map layout.
A sniper character can sit across the map behind 90% cover and deal full damage to a melee character who will never have an opportunity for counter attack.
One way to counter this is to give a melee character the ability to instantly pull any attacker. This would make ranged characters less likely to attempt to attack melee characters without a strategy. If the ability had a cooldown then a melee character to trigger the pull so that his ranged teammates can then focus down the melee character.
Another way, would be to give melee characters reflector shields rather than regular shields. This would make it more difficult for ranged characters to kite, snipe, and generally use their natural advantage to kill melee characters or cause melee characters to have to flee too quickly.
Melee characters already have so many innate disadvantages that designers need to realize this as a problem when designing levels and opponent characters. Melee characters will almost always have to take damage when engaging in a fight. A Ranged character potentially can fight without ever taking damage just though fighting behind cover.