I started a separate topic with this earlier today, but it feels more at home here as a reply to this great (but sad) topic which hits very close to home for me, so I’m posting it here and deleting my separate topic.
As I make my way sequentially through the worlds of Borderlands 3, I’ve noticed that each world and many individual maps feel like lazy, inadequate homages (there are some exceptions) to previous games & DLCs in the series.
Pandora, well, that’s obviously referencing most of the main skag infested wasteland areas of Borderlands 1 and 2. With less enemies and less interesting locations.
The CoV circular Racetrack references that vehicular Boss arena from Borderlands 1 and MotorMama’s arena from the BL2 Torque DLC.
I found a Devil’s Suckhole big pit in the centre location somewhere, I seem to remember.
Tannis’ dig site was obviously a reference to where you meet her in person for the first time ever in Borderlands 1, minus the chests (not a SINGLE chest there!), rakks, and Spiderants (god, I miss Spidersnts! Never thought I’d say that!).
The Holy Broadcast Centre VR Rescue mission was an obvious nod to the Claptastic Voyage.
Sanctuary 3 is obviously Concordia 2.0.
On Promethea, Meridan Outskirts & Metroplex felt like Opportunity meets Blade Runner’s Los Angeles (loooove the look of those levels, particularly Outskirts just seeing that huge, beautiful, 80s sci fi colour palette city dominating the horizon).
Lectra City felt like a far less threatening Opprtunity meets Lynchwood.
Skywell 27 was an obvious nod to Elpis and its various locations (where does the oxygen come from so people don’t need atmosphere suits? Lol referencing another topic of mine…).
Atlas HQ felt like a zero threat, low budget Crimson Fastness (Atlas soldiers, chests), leading into a much more relaxed and less interesting journey through the Corporate Head Offices of Helios Station.
Neon Arterial (ugh, so boring) felt like an actually even LESS exciting Borderlands 1 Knoxx DLC Driving Simulator 2019.
Meeting the Eridians heading into the Forgotten Basilica was really cool but ultimately underwhelming. Various Eridian ruins areas from previous games referenced here.
Athenas felt like a microscopic version of that village and surrounding area from Tiny Tina’s DLC…Flamerock? Flame-something.
Eden 6 (Floodmoor Basin and Jakobs Estate) felt like a dull, mostly empty, shinier / brighter Jakobs Cove, minus the zombies and werewolves (but plus dinosaurs, which helps some!).
The Anvil is pretty obviously a callback to the infamous Prison (what was its name again? Lockdown Palace, that’s it!) from the Borderlands 1 Knoxx DLC, there is even an area called “Hector’s Lament” and, referencing Mr Shank, there is The Shanks gang.
The Anvil also contains one of the creepiest missions in the game (“We’re on the blood path nooooow…”), which culminates in a tiny, disappointing reference to one of my very favourite Borderlands questlines, Clan Wars, when the Fingerbiters fight the Shanks and you must choose a side before making the other faction hostile and wiping them out.
So…uh…yeah…still loving the combat and the mechanics and how everything looks and feels, bit still feeling pretty let down by how most of the game is either disappointingly tiny and too empty or disappointingly large and too empty, and how most (there are a few great ones, don’t get me wrong) missions, side and main both, really fail to draw you in emotionally, leaving only the old (but sadly unsatisfting if you’re not emotionally invested) Borderlands trademark quest pattern of “Go to these locations, fight things and find things at each location, return said things to mission giver, maybe fight a boss, repeat”.
So much wasted potential here after such a long, long wait.
And I complain bevause I care.






Please feel free to add references for locations further along in the game or anything I may have missed in my post!