I’ve seen a lot of people who run Hitman heavy kill skill builds avoid Good Misfortune for the reasoning that “more action skill duration means you’re activating your kill skills less.”
…Please don’t listen to this logic. It’s okay for a skill like Borrowed Time, but GOOD MISFORTUNE IS A KILL SKILL!!! If Good Misfortune is giving you more duration on your action skills, that means you’ve likely gotten a kill, and every kill gives your kill skills 15 second durations, which is far more time than Good Misfortune adds onto your Action Skill duration. The only slight detriment the skill has is maybe in boss situations when it gets triggered off of Seein’ Red, but usually, you can either kill an add to reset your kill skills, use the Doppelbanger augment on your clone, or melt the boss before it becomes an issue anyways.
Maybe I’m missing something, but the benefits from having Good Misfortune always seem to far outweigh the “potential setbacks.”