Kalthor223
(Slass like Jesus!)
#62
I’m very excited for the 23rd and as a Moze mainer who has endured the growth of the Gunner class since release, the story continues…
It’ll be “Hello Iron Bear” as we journey into the upper echelons of difficulty and mix match science it up, make it work.
A challenge
Devs are becoming reliable and I do trust in them. They know I pump hundreds of hours into a class that is very loved and that I’ll never forsake it…
I say this because while searching for the missing elements in my IB, my great expedition, during this time GBX have always made adjustments…
Eg. In the lvl 50cap days it was clear as day that Bear needed a base damage increase. This issue was resolved
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zwangzug
(Zwang Zug)
#63
We’ll see tomorrow if IB scales. Again, I assume it won’t. And if it doesn’t I won’t cry. I just don’t see why it would scale. If GB was able to persist for months about the IB complaints, it sure make sense they can persists again and try the “wait and observe” approach.
I’m not a heavy IB user. I mostly use him for proccing anointments. Sure I use Rocketeer and Raging Bear but only on my secondary Moze VHs.
GBX in the april 9th hotfix, “we are continuing to work on improving the Gunner’s survivability and Iron Bear’s viability in higher levels of Mayhem.”
I wouldn’t worry about it too much, I’d be surprised if they don’t release the next wave of Moze buffs with the mh2 update tomorrow. Although I’m not really expecting IB to wreck things in mayhem 10.
kitehighland
(Psn - kitehighland)
#65
Common sense is highly subjective. Try to define what it is and that quickly becomes obvious.
Didn’t axtons turret scale with op levels? Don’t see why it can’t happen here.
deathf4n
(Deathf4n)
#66
I’m just going to say here that it will never happen, so I can hopefully eat my words tomorrow or feel righteous when I will go in the general forum to complain.
Also, I totally forgot about cloud kill. I did not even remember that it scaled in the vanilla game, I thought that it was a feature of the UCP.
13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#67
Every skill in BL2 that had the “Damage Rank 1” 2,3, ect. received scaling later on. I play on console. No UCP here and it scaled. Granted it was like 2 years after release.
Most were Maya skills, but there were a few skills for the other VH that had the “Damage Rank”
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deathf4n
(Deathf4n)
#68
I am 100% sure that also the turret was adjusted, as I remember seeing it mentioned in the changelog.
I am realizing now that I’ve played BL2 with the UCP more than I have played it w/o it. I can’t remember what was in the game and what was a welcome addition of the patch. There must be a reason tho for why I never looked back.
boombumr
(Here comes the BOOOOM)
#69
At least on console, Turret scaled. Apparently scaling was different for PC, which is why bunch of people think DT was useless at OP8.
deathf4n
(Deathf4n)
#70
Well this is just nasty, why would this be the case o.O
But yes, now I do recall a difference in those rare cases in which I forgot to load the patch.
Boy, hopefully we don’t go that route again.
boombumr
(Here comes the BOOOOM)
#71
It’s a bit of a long read, but testing was done here. Basically, PC didn’t scale right and character abilities were way weaker than console.
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13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#72
We already kind of have gone that route, just not with scaling yet. MOD doesn’t really work that well on PS4. People who have played both have noted a very large difference with similar gear. @twoPIZZA I believe was one of them. We don’t know if it will ever be fixed. DLC 3 might release a grenade that is so powerful it becomes best in slot for Moze but could make PC MOD look like PS4 MOD, while PS4 MOD is not even working. Then there would have to be distinctions between Console and PC builds.
1 Like
Mahtyo
(Meowze)
#74
Now would be a good time to make the gear score on items matter(and accurate). They could stop counting invidual parts and make the gear score more linear(don’t think many take the GS seriously anyway).
MH1 item = 100 GS
MH10 item = 200 GS
Action skill damage based on the avarge/total GS score.
Or scale AS damage in mayhem the same way a level would e.g
MH0 = lvl 57
MH1 = lvl 58
MH10 = lvl 67
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I have like 90k of eridium waiting for gbx to do something useful for it, just like this
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deathf4n
(Deathf4n)
#76
I can’t wrap my head around this sorta thing. Why was it never fixed o.O
I thought that the crappy scaling in the OP levels was just a general problem, which the UCP fixed on the PC side, not an issue confined to PC which the UCP brought in line with the console version.
I am aware of the MOD situation on PS4. I really hope that this is a different thing since it is a bugged skill and not a scaling issue, and that it gets resolved asap. It would be asinine otherwise, it is such a core skill for Moze that I can’t believe that it would stay unaddressed.
Maybe today? 
cailte
(NeonSherpa)
#77
Putting it mildly there big fella. Specifically because it’s probably as simple as turning a 1 into a 0 somewhere in the code.
I think it goes deeper into somewhere between AoE and Splash, a meatball lost in the spaghetti
. For instance, there’s a couple splash guns that don’t proc MoD for some reason. PC and PS4, they just don’t proc MoD. There’s something foul in the code and I don’t think they properly labelled things and didn’t have the foresight. Not to knock the devs, I can only imagine how difficult that’d be.
MoD sometimes has issues on PC as well, though not as extreme ever. My very best guess is when ■■■■ is going down on screen the MoD pattern skips a beat and PC can correct itself while PS4 loops a broken string of poopy procs and not even restarting the console can fix it. Eventually it corrects itself and it’s probably impossible to figure out exactly why it’s happening, and would be easier to rewrite the lines of code.
While they’re at it, they should just ditch AoE and make it splash all the time. I’d give up the radius boost on Artifacts if it meant my PS4 brethren can play the game properly. I assume this is all tied to why grenades act differently between PC and PS4 as well. AoE and splash
.
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13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#79
“Hmm, should I go with the needle in hay stack analogy or make a new one…?”
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deathf4n
(Deathf4n)
#80
Please remind me, was MOD broken before the hex fix? I recall not. knowing what they fixed there, shouldn’t be easier to just understand why the skill broke, but only on console?
Would this be a matter of objects on screen, or how much stuff is the game allocating in the ram? I sent several tickets about MOD on PC, as I noticed that MOD just stopped working during TD or Torgue arenas, killing not only grenade regen, but booster droprate and ammo from caches and strongboxes (which were all empty, always).
I wonder what would happen in low-spec pc systems…
13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#81
We might not have noticed MOD being broken on console because the Hex was causing so many consecutive hits to proc. It might have still been different from PC, but hard to tell.
I never had the hex, at the time. But the same could be said of other beam nades.
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