Got bored and did a thing

So one night I got bored and decided to make a new skill tree for a new siren, then woke up the next morning feeling incomplete so I spent the next 4 days working on it and finishing it, the whole tree is based around the siren having a ground pound kind of ability, no idea if its been done before but my friends said I should share it here. So here it is
image just for context so you know what ability goes where.

Phase Slam
Allows siren Phase Slam by punching the ground channelling her powers into the ground causing a blast dealing damage to all enemies, healing allies or keeping enemies in place.
Cooldown: 60 Seconds
TREE 1: Druid
Tree 1/Ability 1: Phase slam causes a ring to appear that heals all allies that stand inside its range healing 1/2/3/4/5% health per second for 20 seconds (30 seconds with Angelic Extension(Reduces damage of phase slam by 15%))
Tree 1/Ability 2: Decreases the cast time of phase slam by 10/20/30/40/50%
Tree 1/Ability 3: Increases Maximum health of siren by 6/12/18/24/30%
Tree 1/Ability 4: Gain 0.2/0.4/0.6/0.8/1% Health regen per enemy concussed for you and 0.1/0.2/0.3/0.4/0.5% for team mates
Tree 1/Ability 5: Being in the phase slam ring after phase slam has been used you and allies a 5/10/15/20/25% speed boost for 20 seconds (30 seconds with Angelic Extension (Reduces damage of phase slam by 15%))
Tree 1/Ability 6: Shooting allies with your weapon will transfers ammo into their ammo pool transfers 0.2 ammo/0.8 ammo/1.2 ammo/1.6 ammo/2 ammo per shot (not clip, works by shots fired not pellets hit)
Tree 1/Ability 7: Being in the range of phase blast when it’s used instantly regenerates 150% of you and your allies shields (REMOVES ALL DAMAGE DONE BY INITIAL PHASE SLAM CAST, DOES NOT CANCEL DAMAGE OF ELEMENTAL EFFECTS (Mid Capstone))
Tree 1/Ability 8: Downed allies hit by the initial cast of phase slam have a 10/20/30/40/50% chance to instantly revive them
Tree 1/Ability 9: Being in the phase slam ring after phase slam has been used gives you and allies 7/14/21/28/35% damage bonus for 20 seconds (30 seconds with Angelic Extension (Reduces damage of phase slam by 15%))
Tree 1/Ability 10: Angelic Extension: Increases all duration effects in this tree by 10 seconds (example 10 seconds becomes 20 seconds, 5 seconds becomes 15 seconds)

TREE 2: Crowd Control
Tree 2/Ability 1: Increases range of Phase slam by 10/20/30/40% (cost 4 points)
Tree 2/Ability 2: Enemies in the range of initial cast of phase slam will get knocked down taking 5 seconds to recover: (Does not deal extra damage (cost 1 point))
Tree 2/Ability 3: Enemies recovering from knockdown will suffer a concussion for another 1/2/3/4/5 seconds reducing accuracy movement speed by 10/20/30/40/50%
Tree 2/Ability 4: Impact shots: increases shotgun reload speed by 8/16/24/32/40%
Tree 2/Ability 5: Concussed enemies take 8/16/24/32/40% more critical damage
Tree 2/Ability 6: Decreases recharge time of phase slam by 10/20/30/40/50%
Tree 2/Ability 7: Enemies in the range of phase slam have a 20% chance to get frozen in Cryo lasting 5 seconds. Enemies recovering from the cold have reduced accuracy movement speed and control by 50% (enemies recovering from the cold take 50% more critical damage (Mid Capstone))
Tree 2/Ability 8: Increases shotgun damage by 4/8/12/16/20%
Tree 2/Ability 9:
Tree /Ability 10: Increases strength of phase slam, making enemies fall harder making their concussion worse, enemies affected by this will have blurred vision and shoot anything that moves for the duration of the concussion and increases duration of concussion by 5 seconds. (Add 5% damage and enemies unaffected by the concussion will fight back if shot at by concussed enemies (Capstone))

TREE 3: Quaker
Tree 3/Ability 1: gives 4/8/12/16/20% chance to deal elemental damage of that enemies weakness with non-elemental shotguns
Tree 3/Ability 2: Enemies killed by phase slam will explode dealing overkill damage to surrounding enemies 2/4/6/8/10% overkill damage
Tree 3/Ability 3: Increases damage resistance by 10/20/30/40/50%
Tree 3/Ability 4: Increases damage of phase slam by 20/40/60/80/100%
Tree 3/Ability 5: Kill skill: killing an enemy gives you a 10/20/30/40/50% chance to reflect bullets back at the shooter dealing 20/40/60/80/100% of its damage as long as your shield is up (does not reduce damage dealt to you)
Tree 3/Ability 6: Siren forces more energy into the ground causing it to quake for 2/4/6/8/10 seconds, dealing 20% of Phase Blast’s damage each second (Does not stun enemies)
Tree 3/Ability 7: All enemies hit by the initial cast of phase slam have a 50% chance to corrode, burn, and electrocute enemies
Tree 3/Ability 8: Increases elemental effect chance for elemental shotguns and phase slam by 20/40/60/80/100%
Tree 3/Ability 9: killing an enemy with phase slam grants a stack of “insert name here”, each stack increases shotgun fire rate by 0.4/0.8/1.2/16/2% max 20 stacks. Stacks last until phase slam is used again
Tree 3/Ability 10: Phase slam completely ignores enemy shields when dealing damage 100% of shields ignored by phase slam

If anyone has any ideas on names for skills let me know I would greatly appreciate it.

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