Graveyard Moze. The most powerful Gunner build I've ever made

Thanks…IB goes down…but you don’t…and IB comes right back up…

Makes sense…

Good info, thanks!

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Nice build and write up. Well done. In fact, that’s pretty epic, Damo.


Haha thanks!


Just moved a few things around in the descriptions, fixed some typos and added a point about how Iron Bear / Cub works in this build in the Demolition Woman section :+1:


And now it has a +133% buff :rofl:

Theorycrafting something new and it’s looks like it’s going to be roughly equal in power, potentially slightly more, and this time with healthgate.

Update: the new build is looking more and more like the Siberian Nuclear Winter build, so I’m just going to direct people here. Props to @DoctorDragon for creating such a good build!

In other news, my regular rotation for this build has now become the Terror melee Facepuncher, Hornet, incendiary Soulrender and corrosive Hive which all synchronise nicely and do exceptional work in this build.


Flipper is absolutely dope with the infernal wish as the flipper technically has split projectiles so you get up to 18 projectiles with them together

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Are you sure? When I originally mentioned that, someone told me it didn’t. Awesome if it does. I suppose I should just test it.

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Im almost entirely sure it works perfectly together, the gaining projectiles as you fire mechanic seems to be split projectiles as the flipper and craps both work the same with the infernal wish where they get double projectiles instead of just +1

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I tried it out yesterday and it was hard to tell. There definitely was a lot of projectiles once it started mounting up. I suspect you may be right.

i dont think hes right, from what ive heard the flipper gets bonus “listed” projectiles, like the nighthawking, and that thing doesnt turn into x6 with the infernal wish

edit: other example would be unkempt herold, it doesnt gets extra splits, just a projectile

edit 2: if you think about it, if it would be doubled, then it would have been the zane meta weapon, not the redistributor, because of playing dirty

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Would an eternal flame be useful for this build? Just checking as I picked one up with weapon damage, melee damage and Hyperion weapon damage. Or is the puncher just for procs? Happy to give it to you.

The harold doesnt get more because the harold shoots two types of projectiles where the centre projectile doesnt split but the outer two do, and adding projectiles to the harold just gives more of the ones that dont split.
If you try the flipper with the wish if you manage to move while firing just right you can infact see that there are 18 projectiles not 10 so it does work

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The Facepuncher is completely there to proc Terror and the associated anoints. Also, Bloodletter is very helpful to keep up the Infernal Wish, particularly since this is a Deathless / Urad build.

Flipper gains one extra projectile each shot with Infernal Wish and tops out at x10.


Huh well guess i was wrong, sorry about that, the pattern makes it a bit hard to tell i guess. At least i know the craps works cause you can see the sticky projectiles and watch the increase

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I thought that would be the case. Shame to have those rolls on a Moze mod!!

This build from @DoctorDragon might be of interest to you.

People might be interested to know that I’ve created a new iteration of this build — a cryo iteration. Yes, say hello to Ghost Breath Moze.

It makes sense to start by talking about our gear.


  • Redundant Facepuncher with the “Melee Attacks have a 25% chance to apply Terror to yourself” anoint. Best way of triggering Terror anoints on Moze.
  • Infernal Wish with the “While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.” anoint. Double damage at all times, plus enough ammo regen to ignore most of the green tree and go completely after damage instead. Fire your Facepuncher once or twice and immediately you have more ammo regen than Redistribution and Forge combined.
  • Atom Balm Deathless. Deathless keeps our Urad going at all times. I considered an Ice Breaker Deathless instead, but found enemies were simply dying before they could be frozen so the Ice Breaker actually contributed relatively little to the build. I also found that boosting radiation in the stats had more of an impact than boosting cryo (which gets an enormous buff we’ll see later on).
  • Bloodletter COM. Since we’re running the Infernal Wish, this really is the only option. We have to be able to force our shields back up through Vampyr or the DOT just kills us. Plus, points in Desperate Measures, Phalanx Doctrine and good stats give us a lot so there’s that.
  • Grenade still gets the “While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.” anoint but Harmonious Havoc pushes us away from the standard CMT. The Whispering Ice, Hunter-Seeker and Lightspeed are all good choices. I traded for a cryo Lightspeed and was happy with the result.

The Skill Trees
As before, I’m going to take it one tree at a time. We’ve seen the most change in the Bear Mother, so I’m starting there.

  • Tier 1. Big Surplus adds plenty of fire damage when Iron Bear/Cub is on cooldown (I operate this as a Bear build, but Cub is equally viable). Really Big Guns counts as its own multiplier. 20% Bear damage with no drawbacks? Yes, please.

  • Tier 2. Main thing is 5/5 in Harmonious Havoc to give 10% gun damage for each piece of cryo gear you’re operating (with Maliwan guns, check that cryo is the primary fire mode). With the gear I’m going to recommend later, we get +40% gun damage at all times. Very nice. You then have 3 points for Biofuel, Double Time or Explosive Fury. Your choice.

  • Tier 3. Fired Up gives +25% fire rate and it’s easy as pie to maintain. Great skill, take it.

  • Tier 4. Never Going to Give You Up extends Bear/Cub up time significantly. I found I didn’t need more than 3 points, but you can move 2 from Biofuel/Double Time/Explosive Fury if you like.

  • Tier 5. Two game changers. Superior Firepower is a must-have. What it doesn’t say on the card is that each stack gives a flat +20% cryo damage. At 5 stacks, you get +100% cryo damage. This is the standout one point wonder in the entire build. If you want a powerful Bear/Cub, take Feature Creep. If not, move that point to Stoke the Embers in green tree.

    Pretty standard Demolition Woman spec, with probably just one surprise.

  • Tier 1. Fire in the Skag Den is no surprise to Moze players. Biggest boost to splash in the game. Take it. If you don’t care for Bear/Cub, you can avoid Deadlines and Grizzled in favour of Torgue Cross Promotion, but the bonus splash radius can be lethal. Deadlines/Grizzled for me.

  • Tier 2. Means of Destruction and Stainless Steel Bear give nice boosts to Bear/Cub and give Moze an active way to force her stock of grenades back up.

  • Tier 3. What, no Pull the Holy Pin? With the weapons I chose, I found Terror stacks gave sufficient ammo regen that I could skip Redistribution and this secured an extra point for either Vampyr or Grizzled. I picked Vampyr. As before, Auto Bear syncs with Dakka Bear to for Guardian Takedown skips.

  • Tier 4. Vampyr. Moze’s best form of life steal. Irreplaceable.

  • Tier 5. Nothing.

  • Tier 6. Short Fuse. Go and look up the word “meta” in the dictionary :wink:

  • Tier 1. Security Bear, Armored Infantry. Standard. Survivability for Bear/Cub, damage + damage reduction while shielded.

  • Tier 2. Drowning in Brass is very nice for gun damage, always worth speccing into. As before, 3 points in Thin Red Line gives more shield than Vladof Ingenuity, so we take TRL and put a point in VI to move down the tree.

  • Tier 3. Final point into the Shield of Retribution tree goes to Experimental Munitions. Extra damage on crits.

    We then stop here. Points in Desperate Measures and Phalanx Doctrine from the Bloodletter are much appreciated. The main reason for exactly this far is taking the Railgun options. The main weakness of the tree is enemies who resist cryo (including Wotan). The Corrosive Sabot Rounds bridge the gap while Capacitive Armatures makes for nice mobbing.

  • Tier 1. Normally I would take 5/5 in Cloud of Lead, but I experimented with 4 points and that was enough for the Terror ammo regen to do the rest. Dakka Bear I mentioned above.

  • Tier 2. Final points go into Stoke the Embers to further boost the potential of Big Surplus/Fire in the Skag Den.

And that’s all we need in this tree, Terror ammo regen is just that powerful. The main loss in this iteration compared to the previous one is Specialist Bear. SB acts as its own damage multiplier for Bear/Cub, effected by nothing else, so no Bear/Cub will be as effective without it. Bear/Cub is still very powerful, but not quite as powerful as before.

It’s worth experimenting with your ammo regen and the weapons you choose. I was able to get it down to a bare minimum by choosing certain weapons which meant I could spec into greater damage. If, however, you find the ammo regen is not enough, move the points from Stoke the Embers to Cloud of Lead and Redistribution and take back a single point for Pull the Holy Pin in your blue tree.

Finally, what Borderlands build is ready without some spanking awesome recommendations for…

This build gets pretty specific on guns. Thank goodness for Earl’s reroll machine. All guns should be splash, single pellet (synergy with Infernal Wish and Short Fuse), cryo (Harmonious Havoc, Superior Firepower) and able to roll in Urad (so no Juliet’s Dazzle, I’m afraid).

Since every pellet gives cryo, rad and fire damage, we cover all bases and can mow through most stuff. With cryo resistant enemies, simply hop into Bear and destroy them. Puny fools thinking they can oppose us.

My personal loadout:

  • Craps. Stickies demolish single targets, especially when 5 pellets turn into 10.
  • Kaoson. Great for mobbing.
  • Plaguebearer. Mr. Torgue wanted more EXPLOSIONS. Also, I don’t have a cryo Kickcharger (yet).

Other options: Backburner, Beacon, Boogeyman, Complex Root, Faisor (not single pellet, but underbarrel shotgun is powerful enough), Globetrottr, ION CANNON, Kickcharger, Kyb’s Worth (only gets 50% boost from Wish, but still good), Laser Sploder, Major Kong, Miscreant, Mongol, Nothingness, Rebound, Redeye Rocket Pod, Slow Hand, Soulrender, The Lob, Trevonator.

So there we go! A cryo, urad, splash, Terror, Deathless, infinite ammo Moze. What more could we want?


Man i gotta tell ya this sounds badass!!! I’d like to see it in action!!! Also, have you noticed when you combine these 2 terror anoints you get what feels like 100% bonus accuracy???!!! Go grab your HELLWALKER and shoot b4 and after you apply terror!!! You will see what I’m talking about!!! Great Build my brother!!!

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