Yeah, there are some OSHA regulations I missed somewhere by not reading SNTNL’s instruction manual about how to not get yourself torn up by grenades. I have some fantastic ones that I like to throw (heavy on the Nuke, Link, and various division mechanisms), but if SNTNL decides to drop one anywhere near me and I don’t have an exit strategy, it’s rough.
One tactic I’m going to try on my next run is to give him a Storm Front and I’ll wear a Transformer. This should alter this relationship to my benefit (now if I see him deploying a grenade, I can opt to slide through the fracas for some Violent Movement damage enhancement much more safely).
Do you ‘use’ the Duct Tape mod, or just sort of keep enemies at range and sometimes a grenade comes out? I’ve been torn about using that skill. (OMG I just had a thought: do weapons with multiple pellets roll those grenade dice on the first shot individually?)