I saw all about it and I did not try it as was full of issues, unjustified difficulty and totally unrewarding. I came back after months in Destiny 2, mainly for GT and new DLC.
The DLC I think is the best so far, better story and story telling, dynamic and rewarding. Better than anything which includes the shallow and childish main story. So, this together with the latest patches/hot fixes I start to have hopes again for the game.
I tried new builds and it was fun. Still, the weapons balance is way off, but much better than 2 month ago when I stop playing.
I farmed for some Level 60 weapons and did a few true Maliwan Takedown runs. Even though in M10 I still see green and even white items dropping (especially in DLC), and legendary either still not scaled or not yet buffed, it was a fun experience and relatively rewarding. Many anointments still makes no sense for some weapons or weapons types, but better than before (it took me a bit less than 16h to get the right combination for my shotgun… anyhow).
So, I felt good and confident that my Amara is now ready to tackle the Guardian Takedown! What a mistake I did.
Guardian takedown which practically have a single item that worth consider especially for Zane, for a solo player is a waste of time from any perspective .
Maybe I’m biased as I hate jumping puzzles and even more pointless ones. GT environment design is a very imaginative and good one. However, I guess was targeting masochist players as is pointlessly unforgiving.
I get the mechanic in which you need to achieve something in order to progress but I don’t get when you need to kill stuff for no reason. If i want that I go in M0 with M10 red suit to show them how a god looks like.
And there is a single checkpoint… Kill again the stupid fauna, juggle position and charge crystals, do an idiotic jumping puzzle, miscalculate by a millimeter a jump and start from the beginning. In this moment you deleted the fun from the equation.
I don’t think failing, outside of combat, to send you at the beginning of the encounter, is something that should ever be implemented. Is not only not fun, it’s idiotic. Look at Destiny. You fail the encounter with the boss, that encounter is restarted. You don’t die at Calus and send you to garden.
Even so, once all enemies are killed, falling should reset the puzzle not the whole damn massacre. Even in Maliwan Takedown at Valkyrie is the same. However, you are there in combat. In GT is worst. If in MT there are places where you can fall off the map, are only a few, but falling would most probably be due to player’s being too cocky or zealous. In GT this is purposely designed so and that is bad. Why platforms suddenly appear after killing some fauna is beyond me. Why the platforms are translucent, moving and with a few millimeters tolerance for jump, is cruel and pointless. I never died in any encounter but from jumping puzzles outside combat. And after a while of repeating same content it becomes boring like hell. And for what? For a maybe to get the weapon I want (that will most probably have the wrong attributes and anointment). So, I gave up. Once is enough and I did not got the SMG. I don’t think I will even bother to play even the DLC with Zane and Fl4k. GT took away the little excitement I had. In a couple of months I will check again. From November though, Destiny 2 Beyond Light is coming and I doubt that Borderlands will offer anything to lure me from there. A DLC is fun for a week tops, if done with all four characters. But after that there is only a bit of farm and then… nothing.
As promised in my last post, I came back when the pulse in the community was good. And it is a good one, and for good reason, the last DLC which I also love. But… Skill trees are still not fully working as described. Fl4k still juggles second winds more than Amara casts phasegrasps… still too many weapons useless or inefficient unless specific situation and/or build… still no build save / load… Nah…
Such a shame… such a waste…