Ok, here is one thing they need to change back. In Homeworld Classic when you set ships to guard another ship they would follow that ship around wherever it went. If it went into battle they followed or if it was just sightseeing they followed. It didn’t matter if the guarding ships were set to passive, defensive or aggressive.
Unfortunately in HW:R they changed that. All ships are set to Defensive and when you tell a group of ships to guard another they will follow up to the point the ship you are guarding gets into a fight. Then they all stop where they are and wait for the fight to finish if they are outside that ships sphere of influence.
Example, I have a BC 1/4 of the way across the map and I send 2 destroyers to guard it. The destroyers head right towards the BC BUT as soon as the enemy shows up and attacks the BC the destroyers STOP MOVING and wait for the battle to end. The only way to fix this is to change the destroyers from defensive to Aggressive status. THEN they will keep moving to help the BC that is under fire.
This was pissing me off until I found that out because if other ships fell too far out of the BC’s sphere of influence they would stop following and not even help defend it if it got into battle. I would have to change any guarding ships to aggressive status if I wanted them to actually guard another ship. I never had to do this in classic. If they were set to guard a ship they would follow it no matter what their status and defend it.
It’s an annoying extra step that shouldn’t be there and it should follow how HW:C uses guarding.