A one stop link to for all Moze class mods and their skills.
Table of Contents
Common Class Mods
Skills: Redistribution, Torgue Cross-Promotion and Means of Destruction.
Skills: Some for the Road, Deadlines and Vampyr.
Skills: Stoke the Embers, Fire in the Skag Den and Drowning in Brass.
Skills: Torgue Cross-Promotion, Vampyr and Why Can’t I Carry All These Grenades?.
Skills: Click, Click…, Matched Set and The Iron Bank.
Skills: Click, Click…, Desperate Measures and Thin Red Line.
Skills: Redistribution, Scorching RPM’s and Experimental Munitions.
Skills: Armored Infantry, Vladof Ingenuity and Phalanx Doctrine.
Skills: Scrappy, Selfless Vengeance and Phalanx Doctrine.
Skills: Some for the Road, Deadlines and Stainless Steel Bear.
Legendary Class Mods:
Rocket till the wheels fall off
Red Text Effect: Lowers Iron Bear’s Fuel Use and increases Iron Bear’s Duration by 50%.
Passives: reduces Fuel Use by 50% and increases Iron Bear Duration.
Skills: Grizzled, Stainless Steel Bear and Explosive Punctuation.
Drops from: Anointed X-4 (The Anvil)
Slow and steady wins the arms race
Red Text Effect: The longer Moze goes without reloading, the more Splash Damage she deals.
Passives: Up to 100% extra splash damage.
Skills: Redistribution, Pull the Holy Pin and Vampyr.
Drops from: King Gnasher (Ambermire)
Ideas are bulletproof
Red Text Effect: If Moze would be healed, she gains shields instead. If she would regenerate health, she also gains shield regeneration.
Passives: increases Shield Recharge Delay by 150% and decreases Shield Recharge Rate by 50%.
Skills: Thin Red Line, Desperate Measures and Phalanx Doctrine.
Drops from: Skag of Survival (Gradient of Dawn)
In measures being kindled and in measures going out
Red Text Effect: Whenever Moze ignites an enemy she has a 15% chance to reset her action skill.
Skills: Nitrotrinadium Engines, Really Big Guns and Running on Fumes.
Drop Location: Stormblind Complex
Requires DLC 5, Arms Race
That’s what the flair’s about. Its about fun.
Red Text Effect: Gain upto 100% damage while Iron Bear is active, decreasing as Iron Bear spends fuel.
Skills: Stainless Steel Bear, Means of Destruction and Cloud of Lead.
Requires DLC 3, Krieg’s Fantastic Fustercluck
We often smilin’ at sights of violence.
Red Text Effect: After firing her weapon for a few seconds, Moze’s weapons gain Bonus Corrosive Damage. The longer she continually fires her weapon, the greater the bonus.
Passives: Up to 100% bonus corrosive damage.
Skills: Iron Bank, Scorching RPM’s and Click, Click….
Good to Knows: Click, Click… can have a max of 1 point from this com.
Drops from: DLC 1 World Drop and Jackbot (VIP Tower)
Requires DLC 1, Moxxi’s Heist of the Handsome Jackpot.
Red Text Effect: Landing a Critical hit has a 25% chance to drop a Micro Grenade that Explodes after a short time.
Skills: Redistribution, Fire in the Skag Den and Torgue Cross-Promotion.
Good to Knows: Grenade critical hits through Pull the Holy Pin can drop Micro Grenades. Micro grenades are capable of proccing Vampyr.
Drops from: Archer Rowe (Meridian Metroplex)
You won’t just be strong. You’ll be unbeatable.
Red Text Effect: Whenever Iron Bear kills an enemy, it gains decreased Fuel Usage. Whenever Iron Bear takes damage, it gains increased Damage.
Skills: Stoke the Embers, Deadlines and Stainless Steel Bear.
Drops from: Billy the Annointed (Jakobs Estate), Maliwan Takedown Bosses and Guardian Takedown Bosses.
Requires Maliwan Takedown.
Chew 'em up!
Red Text Effect: Auto Bear now lasts the rest of the duration that Iron Bear had left if Moze gets out early. Removes any refunded cooldown for exiting early.
Skills: Cloud of Lead, Fire in the Skag Den and Torgue Cross-Promotion.
Drops from: Tumorhead (Lectra City)
To each according to their needs
Red Text Effect: Moze gains upto 12% Life Steal, the longer she holds down the fire button, the greater the bonus.
Skills: Matched Set, Iron Bank and Means of Destruction.
Drops from: DLC2 World Drop
Requires DLC 2, Gun’s, Love and Tentacles.
Class Mod Mechanics
Class Mods consist of 3 separate components: Skills, Stat Modifiers and possibly Red Text Effects.
Borderlands 3 class mods boost a skill regardless of if you have invested in it. This is different to previous games which required you to have at least 1 point in a skill to get the class mods effect.
The total number of skill points a class mod will boost by is determined by rarity:
White: 1 point
Green: 2 points
Blue: 3 points
Purple 5 points
Legendary: 5 points
Each skill can at best be doubled. So for example a 1 point skill such as Experimental Munitions can only receive a 1 point boost from a class mod. Whereas a 3 point skill like Stoke the Embers can receive up to a 3 point boost, or a 5 pointer like Vampyr could use a class mods entire boost of 5 points.
Within the above restrictions class mods will randomly distribute points to any of their possible skills. Hence 2 coms of the same type are not guaranteed to boost the same skill by the same amounts. Class mods are also not guaranteed to provide a boost to all skills that they can boost.
A Marksman com for instance can provide +4 Scorching RPM’s and +1 Redistribution.
The number of stat modifiers a class mod gets is determined by rarity.
White: can have 1 bonus modifier but it’s rare.
Green: can have 1 bonus modifier.
Blue: can have upto 2 bonus modifiers.
Purple 2 bonus modifiers
Legendary: usually get 3 bonus modifiers but can receive only 2.
The strength of the modifiers is dependent on the level of the class mod. Eg a level 9 class mod will give less weapon damage than a level 50 class mod.
For a list of possible stat rolls and their max level strength you can refer to this spreadsheet - Courtesy of A Bird and A Duck
Red Text Effects
Red text effects are currently limited to only legendary class mods. The effect is fixed and will be the same regardless of what level the com is.