[Guide] An Introduction to Borderlands Math

Thanks, guess I should just draw the table up myself and skip the article link.

Edit: Original post updated, I removed the article link and just posted the table he has with the relevant bonuses. Thanks again for spotting the misinformation!


I’ve got enough info at this point to do a write up on Life Steal in Borderlands 3. Zane’s Refreshment is currently the only unknown to me, I’ve tested guns, the annoints and Salvation and @DocStrangelove tested Sustainment.

Does anyone think it’s worth including here or should I split the post off into it’s own separate thread and link it?

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Nice post… thanks for putting this together.

Put it in Loot & Weapons and link it.

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Nice post. Cooldown rate makes a lot more sense now.

By any chance, can you go over a breakdown on sticky weapon damage? I heard that the damage on the weapon card is dropped by 33% before you start getting the sticky bonuses. In addition, I have heard that the bonus is additive. On top of that, I have also heard you only get 10 seconds or a reload to get as many stickies on the target as possible (whichever comes first).

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Stickies are on my list of things I’d like to do a write up on. I’m yet to test stickies myself so unfortunately I can’t help you just yet.

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There was a sortof breakdown for them in response to this post : https://forums.gearboxsoftware.com/t/torgue-stickies-are-bugged/4173895

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Brilliant post, @Prismatic. This one will be a well revisited resource for years.

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how is this man not a community badass yet?

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I recently tested that:

Basically, Torgue sticky does mostly what it states, but all damage is multiplied by ×0.7. Which means that it’s going to do less damage than impact bullets if you’re not using a weapon with a large magazine (mostly AR’s). With many pistols, shotguns or rocket launchers you’re going to do less damage overall with stickies if their sticky bonus isn’t particularly high.

One user suggested it wasn’t like this at launch and they nerfed the entire thing because damage output was insane with AR’s.

But yes, it is additive. And if you wait too long so that they explode before reloading, they receive no bonus at all, all doing just the base 70% damage.

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I’ve never been more excited to be in a math class! :DDD

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Maths is useful for two things: 1) astrophysics and 2) Borderlands

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Absolutely fascinating and fun guide, thank you.

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I’ve added a section that walks through a gun damage example and addresses multiplicative boosts and how we can compare which boost offers more value. The section is extremely wordy and I’d like it to be shorter, so if anyone has suggestions on it please let me know. I’m really unsure if the section even makes sense to anyone but me. So please voice all constructive criticism of it, I want nit picking!

Also if anyone thinks a section could use an example let me know. All the better if you have an idea for interesting an insightful example.

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Just to give you some feedback: It think it’s perfect. Even though I’m no math-y kinda guy, I think I fully understood everything you said. For me, it’s even better when it’s wordy. So, yeah, great work, man!

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I’ve added a section on double dipping bonuses. There’s enough in the game and the terminoogy comes up enough that it’s worth knowing of.

I also made few minor format tweaks and added a link to the general Borderlands Gun Damage post I made.

I’m tempted to add a section on when each bonus is calculated although as it already sits at the bottom of the General damage thread I’ll leave it there unless anyone has questions on it that would be well suited to being answered here.

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How is this not pinned?

Because “Math” scare people? :smirk:

If he renamed it to, “An Introduction to Borderlands Puppies and Kittens”, I’m sure they will pin it then. But then the comments will become nasty and filled with threats of lawsuits because ppl expected puppies and kittens but found formulas instead; which triggered their high school and/or college math PTSD so they want to be compensated for the pain and suffering induced by said formulas. It’s just too risky! :grin:

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How about like the books:

[Guide] Borderlands Math for Dummies

Friendly yet recognizable. (Might get sued by “for Dummies”?)

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It’s not pinned because we already have quite a collection, and too many pinned posts fill up the category pages. It is linked from the Community Resources Guide iirc.

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This is absolutely amazing Prismatic! Incredible job thank you so much! I was wondering if you would be able to also break down damage calculation for Action Skills?

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