[Guide] Efficiently Increasing Moze's Cooldown Rate

Whether annointments effect it, if all IB skills effect it, what buffs, what doesn’t. That sort of thing. It’s pretty efficient at making smaller mags work with MoD due to the two seperate splash sources. That sort of thing. Does it heal Moze with vampyr?

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Such an awesome topic. And numbers seem dead on too.

I have 11% guardian rank CDR, Topped Off , and 30% CDR on kill annointment on my Transfomer shield and my cooldown in IB is about 36 seconds.

Honestly that’s more than I’ll ever need. I’m even thinking of farming for a transfomer with the 160% bonus splash damage for 25 seconds annointment instead

I don’t think shields can spawn with the 160% splash damage annointment

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? I thought they can ??

Only guns unfortunately.

As already stated it’s guns only, but man do I wish shields could have that.

Just throwing it out there, but 5 points in grizzled and 3 kills (enough to keep the shield anointment up for your whole Topped Off cooldown) will give you just under 31.5 seconds. Might be worth grizzled over FitSD if you’re in Demolition Woman. If your shield gets hit Grizzled and the Shield anointment will help a ton as well.

If you saw one, it was modded. I had one (at the time was still 120%) but it was sent to me and I did not know any better at the time. That, and a +5 desperate measures bloodletter. Best combo ever.

i’m surprised you rate artifact CDR so low. yes it’s technically worse than COM CDR, but COM CDR has a lot more competition with other stats for usefulness. artifacts, on the other hand, have very few useful stats. it can be more ideal to take a damage stat on a COM over CDR, and then go for artifact CDR instead.

personally, i think my ideal artifact stats would be 30%gren/33%AoE/21% CDR and a COM with 31%SMG/30%gren/28% splash for my raging bear build.

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The rating is based on maximum cooldown for least amount of investment. The mod, obviously having higher CDR is better in that case. I wasn’t getting into competing bonus stats on each.

I’m talking about what’s on your class, not what’s in your bank. If you have a better mod without CDR the artifact is a great substitute. If you have it on your mod, it’s nearly pointless to use an artifact that has CDR as well.

It really just comes down to what’s the best for cooldown, not what’s the best for everything else.

Personally I’d prefer it on an artifact over a mod as well. Unless I was going for maximum cooldown over everything else.

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yeah, i kinda figured. although idk if listing them in a tiered manner is the right way to go if you’re just basing it off of that alone. tier’s generally take subjectivity into account, and while artifact CDR is objectively worse, we both agree its subjectively more ideal.

EDIT: i guess i’m being very nit-picky with this lol. i just thought listing it as low as it is will have a lot of people that can’t see its subjective value ignoring it entirely.

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since we’re talking modded items that were sent to us, someone sent me an atlas anointed vindicator ghast call. the thing is stupidly strong, and 100% modded.

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Would you be eager to send it over to me, if you are on PC? I’d love to try it just for the sake of it.

nah, i’d like to keep it, just for personal’s sake. to give you an idea of how it changes, it spawns the 2 skull grenades when it splits, but also an additional tracking grenade. the main skull tracks, while the second then behaves as a torgue lobbed contact grenade. utilized properly you can aim your chucks so the split skull will hit, then the rest will track. throw a terror build at it, and the fact that it had the cryo terror annoint, and it made for a ridiculous grenade until i realized it was fake.

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Haha I don’t know, I thought I worded it pretty clear. I can think about how to say it better I suppose. I’ll see what I come up with.

I would honestly say that Grenade damage boosts are barely worth it, I’d rather have Max Health over Grenade Damage on the artifact for more survivability in Iron Bear, I’d also prefer cool down on the COM instead as well, reason being Cooldown on artifacts is already competing with one of the most important stats on the artifact, Magazine Size, a 40% boost to mag size is a 20% sustained dps boost making it far more valuable than Grenade damage or Cooldown on the artifact.

Try it with an Epicenter and the boost on Artifact and class mod. Your grenade will be stronger than your guns.

I also agree with this actually. After looking through my gear, artifact boosts are way more ‘set in stone’ for me than mod boosts. I can’t even use an artifact without mag size. The splash boost is greater on artifacts too.

Health boost is great, except when they increase levels more your health boost will become less useful because it isn’t percent based.

But the Cooldown boost on mod to me is pretty golden, but I haven’t gotten a perfect roll with CDR on a Blast Master yet.

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Bro, don’t sleep on nade damage. With the right mod and spec, you can kill a Maliwan heavy with 1-2 throws.

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There’s a ton of people using grenades only as a means of ammo regen and Vampyr procs.

After getting rid of the CMT, I’ve found grenades have increased my dps by so much I can’t even take a guess. They’re definitely not as weak as I once thought.

Unless you’re going all in on nades I’d agree that skipping nade damage is the play. Moze doesn’t need damage from them, it’s Redis and Vampyr procs that are important, damage is a bonus.

Why set your sights so low?

(That’s true Takedown btw)

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Using a spring epicenter? I wager I’ve probably seen 30-40 or so epicenters and not one of them has been spring.

Been using a lvl 50 CMT with no annoint and wouldn’t mind an upgrade but vendor farming again sounds so very boring.