[Guide] FL4K Pet Compendium (UPDATED LVL 72)

Yes, but both function the same way with splash.

Haven’t playtested yet, but napkin math is exciting.

On flesh, terror anoint should about double AC damage.
On basic attack against flesh, it should QUADRUPLE it. I mean, we may have Countess hitting over 6mil basic attacks on M10. That’d be enough damage to pretty massively out DPS Frozen Heart nova, so we can replace it with another shield and use terror health regen instead.

Obviously I need to go in game to see, but if this pans out then this build should have the damage to 1 shot anointed enemies, or at least get them in slayer range.

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Does HP regeneration from Terror annoint check BFF’s?

Not sure. @plenipotence I think I remember someone testing this before. Do you know of anything?

If not, I’ll try it out in game.

I’ve a few questions. Generally switching weapons would disable active anointments but does that apply to this one too? I’m just wondering if it might be an exception since it activates a buff on the pet. I found a pistol with this so it might be decent for swap tactics if that’s the case.

I see in the earlier pic that this anointment can spawn on shields too. Can you get this on grenades as well?

The wording on the anointment kind of suggests that it doesn’t benefit in any way of having terror stacks. Do you even need to have any stacks to activate the anointment?

  1. From what I remember it doesn’t. As long as you are holding the weapon when the AC hits you should be able to switch without issue.

  2. This can come on weapons, nades, and shields. Personally I suggest getting the generator through a Facepuncher and using the nade for this anoint. With anoints that consume terror, the generate on ASE gets a bit wonky sometimes.

  3. Yes, you need to have at least 1 stack of terror for this effect to activate. It was one of the first things tested in the critter lab
    Fl4k Critter Lab

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After doing some testing with the pet terror anoint, I noticed some inconsistencies with Countess’ damage formula as seen here and what I was seeing in game. After re-testing Countess, I found that I had made an error in calculating her AC damage previously. Her correct values are now listed in the OP. Sorry for any confusion.

Also, in light of the newly buffed terror anoint, I’m going to try re-testing it again to get a handle on the interactions it has with GftE and Sic Em.

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After testing the terror anointment again, I have some updates on its interaction with other attacks. If requested I can provide video, but it would be fairly long since I’d need to save quit after every AC to reset GftE.

  1. Sic Em does scale consistently with terror for the most part. I had strangely low numbers come up now and again, but it seems that for the most part it will be included in the terror anoint’s damage formula.
  2. Sic Em also scales consistently even when using the Deadeye class mod.
  3. Go for the Eyes does not factor into the terror anoint at all.

You do need to be careful when using terror with AC though. It is a fair amount of weapon swapping to keep in mind. I’ll try to get a run uploaded today.

EDIT: Terror anoint also last somewhere between 18 and 21 seconds.

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Terror is REALLY good for Scorcher. Since the fire element on the anointment matches her fire attacks, it is pretty much a 3x multiplier on all her damage while active.

I tried terror with Killer Queen, and while I does add enough damage to 1 shot anointed enemies, you need to change your set up tremendously and lose a great deal of personal damage. It CAN work if all you care about is pet damage, but it’s honestly just overkill.

Gunslinger works like expected, but need to use the AC so often means he’s gonna be eating the floor a lot.

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I wish that the terror pet annoint had a better design. Something more like this.

While Terrified, FL4K’s pet deals 200% bonus Incendiary damage. Issuing an Attack Command consumes all Terror.

I don’t even think it needs to consume terror at all. Since this anoint consumes terror, you can’t use it with the ASE terror generator because it will consume the terror but you will still generate more, destroying your accuracy with all guns and tanking your damage. It was the first set up I ever tried in the Critter Lab, and it failed miserably.

Since Splash Commands are an ASE build, it would be much better to the flow of the build overall if we could use that method of generating terror, but you sacrifice too much to make it work. Yesterday I tried to work terror in with Killer Queen using the ASE terror generator, but to do so I had to give up the ASS anoint on my shield, so the only way I could stay alive was to cheese with transformer + Shrieking Devil. Luckily Devil can roll with splash so it still worked for Killer Queen and I had good uptime on the bonus, but I dealt pathetic damage personally, and the extra damage didn’t make a difference in clear speed.

If it was just a while terrified anoint , it would fit in much better with FL4K’s builds. Even with this increase, it isn’t that powerful that it justifies having permanently reduced accuracy, needing to swap to a Facepuncher and spam no damage ACs, and not being able to use the other far more powerful terror anoints. Honestly, due to the incresed scaling making Gunslinger far more likely to kill himself with the AC the only pet that really benefits from this anoint is Scorcher since it’s pretty much a straight 3x damage increase for her.

/End rant

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I am experimenting fade away and Eridian skag with a terror fl4k anoint shield

I use launchpad and melee on terror grenade

I like doing all the stuff (generating terror and issiing AC)while invisible and I find the AC of Eridian Skag pretty cool. Is he affected by 200 splash ase? I wonder what to put on the weapon

Is this crazy?

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Yes, he gets Splash bonuses on Attack Command. I wish his AC had a little more fizz behind it, the singularity effect could be awesome.

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Like @vCarpeDiemv said, Eridian doesn’t have a lot of oomph on the AC. However, it can still be useful for utility. I wouldn’t bother building around attack command damage, just focus on the basic attacks boosted by terror.

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In anticipation for the reveal of the 4th skill trees next week, I’d strongly suggest anyone interested in running pet builds to farm for the following shields with the Attack Command Terror Anoint:

  1. One Shotter/Version 0.m/Re-router
  2. Old God
  3. Brawler Ward
  4. Rico
  5. Frozen Heart/Stinger/ Messy Breakup?
  6. Transformer (if you find one cool. The tree should keep the pet’s shield topped off anyway, but there may be some cheese strats with this shield and the unrevealed skills)

There may be a few others, but off the top of my head those are the one I imagine will be great shields to give the pet.

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Maybe also Void Rift, Nova/Recharge Berner, Black Hole. Maybe even Shooting star?

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I think Faulty Star in a Red Fang build could be really strong as an offensive option.

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I should probably just suggest good nova shields in general. They’ll probably get some delicious mayhem scaling ■■■■■■■■.

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I wonder, if melee damge is separate from pet damage, would Roid shield bonuses will be multiplicative with our pet formula?

I’m hoping they will be, but expecting they won’t be because reasons.

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