Gotta Go Fast
4 ****
Gives fully multiplicative damage on the pets unless you use Old God + Take This, and increases movespeed. Generally great skill all around.
Success Imminent
1*
Low damage, low range, and kills you and the pet with the right map conditions.
Agility Training
4*
Really high passive reload speed in tier 1. No reason not to max it. Useful even in gun builds.
Throatripper
5*
Enables 2 of the best skills in the tree, at least doubles any source of pet damage, and can proc LNT making it an extremely useful skill for gun builds as well. Must take.
Combat Vet
1*
Worse Who Rescued Who.
Better Toys
2*
Not terrible on it’s own for a tier 2, but extremely redundant in context of the tree and FL4K isn’t a great shield char anyway (and with 90% of shields for the pet you want them depleted or close to anyway).
Take This
5*
Build defining skill, massively increases pet damage and utility. No reason ever not to take it.
Lethal Force Authorized
1*
Your pet will rarely ever go down. If it does you have Friendbot and Res pistol to revive it. The decreased respawn timer sounds nice, but with the bug that allows this skill to kill pets through Gamma Burst it is far more detrimental to pet survival than anything else in the game.
Monkey Do
4*
Even bugged, this is one of the best skills in the tree if you can build around it’s faults. This skill is bugged to convert damage to kinetic when it procs, but if you build around cryo/kinetic single projectile weapons you get a consistent 86% damage increase (the skill has the same amp bug as legendary amp shields and only buffs 1 pellet, and the FL4K damage increase is actually 86% and is the same at 1 point -5. This skill is wonky). Of course if doing a pet damage set up, few can afford to lose the 70% crit damage buff.
Wooly Armor
1*
Pet is freaking immortal most of the time, 75% DR for it is absolutely pointless. If something is going to kill your pet, this skill won’t stop that happening.
Not Even a Challenge
2*
This skill gives a great amount of CDR and duration, but getting enough pet kills to really make it work even in a full pet damage build is difficult.
Fuzzy Math
3 or 4*
Another build defining skill, this is great to enable pet shield shenanigan’s. As an actual survival skill it’s the best in the tree, but it isn’t worth buiding down the entire tree just for this in a non-pet build. And it works best as a 1 point wonder imo.
Keep Them Safe
1*
It would be a really mediocre skill without a cooldown, but with a 12 second and 50% shield condition to get as much shield back as Fuzzy math gives in 6 seconds with 1 point this skill is just garbage. Some people throw a single point to get as much shield regen as possible for Messy Breakup spam but it’s not worth even that much imo.
Capacitance
2*
It only doubles whatever your current shield value is at the time of activation, so if you don’t activate with full shield it’s a wasted proc. You can do some shield break amp stuff with this skill but the amount of damage you give up to enable it is not worth the tradeoff.