Enderborn1
(POOR Iļ¼ļ¼°ļ¼µļ¼¬ļ¼³ļ¼„ CON3ROL)
#34
Oh sure, go ahead. My pleasure. 
6 Likes
zer0blivion
(It's an Anointed Poncho of the Ancients)
#35
I actually think the list looks pretty good. Most everything listed is exactly what I have on my various Zer0s.
I personally would remove the Trespasser(because of the Amigo) and add the Diaub as at least an HM. The Diaub is probably the best Jakobs sniper for stacking CA (if you where inclined to stack CA with a Jakobs sniper).
100% Agree. I actually tend to play Zer0 mostly in low to mid OP levels as I just find the gameplay more enjoyable and far more forgiving.
2 Likes
Lammas
#36
Ah, thatās the one I was thinking about then. Shouldāve double checked but I thought I might have to dig up the melee thread pretty far back to find it again.
As for the gear included on the list, Iād think it should have endgame items, preferably with more than niche uses (Trespasser is used in only 2 fights in the entire game for all of 1-2 shots to cheese past boss shield mechanics). Whether that means OP10 or anything between OP0-OP10 doesnāt make a whole world of difference, at least in my opinion. If it was to list all UVHM viable gear weād have a really weird ātop gearā list 
2 Likes
Jefe
(ą½ą½¢ą¼ą½ą½¼ą¼ą½ą½¼ą½¦ą¼ą½ą¾²ą½¼ą½£)
#37
The good thing is that weāve already discarded or demoted gear thatās unworthy at any level - OP10 included (I think - havenāt had time to review the OP today).
That said, Iām not sure about purple Jakobs and OP10.
2 Likes
Gulfwulf
(Cast Iron Chef (R.I.P.))
#38
Since Kelr0nd is open to feedback and thereās a good discussion about gear, Iāve updated the community guide to point to this thread versus the old one.
5 Likes
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#39
Wasnāt even looking at the OP, good job on the updates
2 Likes
zer0blivion
(It's an Anointed Poncho of the Ancients)
#41
I took a purple Diaub and Coach Gun out to Sawtooth and Southern Shelf and they work. As long as enemies are slagged, they get the job done. It is however a bit of a chore. Iām certain that a player better than myself could make them work easily. I havenāt found a good Muck at op10 yet but I have no doubts it would work fine as well.
I did swap the aforementioned weapons out for a Longbow and a Gentle Blockhead and had a much easier time of it. The Blockhead I only recently obtained while farming the Longbow. Itās friggen awesome. It was really effective in getting second winds.
3 Likes
kelr0nd
(kelr0nd)
#42
Should it be added to Critmachines section as low-level sniper just for stacking CA? Or is it a powerful rifle to fully use it?
1 Like
Lammas
#43
Itās pretty powerful, not a crit stack machine.
I donāt think anyone would object to removing Rough Rider from the list completely. When it comes to good shields for Zero itās quite on the opposite end of the spectrum.
4 Likes
kelr0nd
(kelr0nd)
#44
If anyone has a gameplay video to be added - you are welcome 
1 Like
zer0blivion
(It's an Anointed Poncho of the Ancients)
#45
The Diaub? I see that itās been added 
Iād agree with the description.
I did notice the Longbow has Auditing(damage prefix) listed as the best prefix. I actually donāt think that prefix is available on it due to it lacking a scope(thatās where the accessory attaches). My understanding is that Venture(+Crit) is the typically desired prefix.
Iāve been spending too much time farming and playing with the Longbow in the last couple days. Itās pretty fun to use.
5 Likes
Looks great, I would look to add in that video of Sunās about playing melee Zer0 on OP 10 (not quite sure where it would go, however) or at least make a note under the Chain Lightning and BOTA sections for melee Zer0 about recommending an OP1 BOTA and OP7 CL for OP10 melee Zer0
4 Likes
kelr0nd
(kelr0nd)
#47
I suggest to leave both prefixes
1 Like
Jefe
(ą½ą½¢ą¼ą½ą½¼ą¼ą½ą½¼ą½¦ą¼ą½ą¾²ą½¼ą½£)
#48
No can do unfortunately. As zer0blivion pointed out, the damage accessory is mounted on the scope. No scope, no damage accessory.
4 Likes
kelr0nd
(kelr0nd)
#50
Any ideas of improvement?
Lammas
#51
The biggest one I could see is changing quite a few of those extra pellet prefixes to crit prefixes on shotguns but Iām not sure of all the cases that actually benefit from it. Getting some confirmation on that from someone who uses shotguns more would be a good thing.
If thereās already a crapton of pellets on a shotgun then adding 2 more is a marginal boost while making them all do more crit damage is a big boost. Orphan Maker and Swordsplosion are definitely best with extra pellets considering they only shoot 1 or 2 to begin with but I think every other shotgun on the list needs a prefix check. Iām not too familiar on Hyperion shotguns in this game nor have I ever given Flakker a real try so I donāt know their stats to comment on those. Hell, I donāt even know if Flakker can crit 
2 Likes
Gulfwulf
(Cast Iron Chef (R.I.P.))
#52
The 3 you mentioned and The Twister can benefit from the extra pellets, but the other shotguns should have the extra crit accessory.
1 Like