Guide to "The Lifeguards Have Given Up"

Bookmarked. I already have the challenge, but I have a few friends who are looking to complete it as well and this’ll help them.

This is awesome! Kitru is gonna be here soon :wink:

if anyone wants to come on helo with me to finish i am on ps4 i have two controllers :kissing_smiling_eyes: FallenAigis (PSN)

RatinFratsin dangIt! On Steam or I would be there. :wink:

1 Like

At the start of a meltdown game I always used riptide for the haste ability. Is this a good way to get that lore?

That’s how I explained it in the post above, yes. You should have a fairly east time getting at least one successful cast per map if you ask all your teammates to stand by the door in the spawning room in a PvP match (maps with single doors work best), and then as soon as Nova begins her countdown (saying “3” … “2” … etc.), cast the spell on your four teammates, and immediately walk forward so that you get the effect as well.

image

1 Like

This is how I have been doing this one aswell

Thanks for the info, this has been one that’s bugged me. Managed to get one by complete chance.
biggest issue I have is trying to get the party to group up, especially when no-one else is using mics. too many people who don’t listen, or are just rushing off to towards the objective.

Tried this in Archive. 5 of us + Melka. Was doing it for 15 minutes. Not a single one counted -_-…

I just managed to get one in a 4 player run of saboteur…no idea how.

A post was split to a new topic: Looking for assistance

For some reason, I remember NPC battleborn in story missions counting towards the five player total. (e.g. melka and deande on archive and heliophage).

That could have been terrain type. In Archive, if you’re trying it at the part where Mellka is dumping the cookbooks and poetry into the data … minion … thingies, then it could be because of the ground slope - that area is in a depression with sloped ground all around it. I’m quite certain that uneven terrain is problematic. I don’t know why, exactly - it could be that the riptide effect isn’t being applied to ground / terrain on a higher or lower plain, it could be that the graphic and effect diverge on changing terrain heights … I don’t know - but I do know that I, too, couldn’t get it to work on that type of terrain.

If you don’t get credit after a few casts on a specific terrain type, move around. Try to find a terrain that does work. You want something as flat as possible, on ground level, without obstruction or interference by different objects like grass or boxes. Also, don’t forget to walk forward after casting the spell so that your character gets counted.

One thing you can try - if you take the Helix option that heals those standing in the Riptide, you and any other character standing in the riptide should see a little green heart in the bottom left of your screen while you’re under the effect. Take a poll of your team - is everyone seeing the green heart?

Even when I found a spot that does work, I was getting credit for 1/3 or 1/4 of the casts, on average, performed under the exact same circumstances. For me, this was worse in PvE than in PvP. If I were to break it down, I’d say that 1/2 to 1/3 of PvP casts worked, while 1/4 to 1/8 of PvE casts worked.

Don’t give up! It can be done. But don’t bang your head against the wall for long periods when it’s not working - if you don’t get credit after 3, 4, 5 casts or so, try different terrains, missions, characters, and so on. If you find a specific terrain that just doesn’t work, period, post here and I will add it to my list. I know that, for instance, the elevator in Heliophage and the final Isic Magnus boss chamber just don’t work - period, and because of that, I’m almost positive that there are others. Good luck!

1 Like

Yup, I saw this as well and it’s noted in the guide above. I was able to get credit in Heliophage with a 4-person team, while including the Mellka and Deande NPCs in the cast. It’s much easier to aim after the initial fight, but it seemed to work more often under fighting conditions. It’s anecdotal, but strange nonetheless.

As far as the other NPCs (Caldarius in Renegade, Mellka in Archive, and Boldur in Experiment), we didn’t test them explicitly. I’d expect it to be all or nothing, and since I’m sure it works in Heliophage, I’d wager it works in the other missions. I would be very surprised if some NPCs / Missions don’t count while others do, but if anyone has empirical evidence to the contrary, I’d like to hear about it.

Did you see the notification window pop up mid-game, or did you notice it only after the game ended?

If you got the pop-up - do you remember what part of the mission / map you were in? And which other Battleborn you were playing with?

I’ve heard speculation that a Deande clone might count, but I’ve got no concrete evidence there. I’ve also heard, and also without concrete evidence, that you can sometimes get a lore / achievement pop-up that should have been shown during an earlier mission (the one where you actually earned the lore / achievement). I tend not to believe these claims unless I see them myself, or someone whom I trust implicitly relays the info, but that doesn’t mean they’re not real.

No pop-up, just noticed at the end. So no idea what part of the map.

Had a pendles, isic and benedict…only thing I can thing is that maybe nova counts

Actually the pendles disconnected so was only ever three man!

I’ve personally been finding this lore much more frustrating than Toby’s double kill. Haven’t been able to find any capture and meltdown matches here in Australia after work, so hoping this weekend brings better results so I can get the last 4 riptides I need

Same here. I’ve been stuck at twelve for far too long now. All I need for my Master of Alani.
Then I will have five characters Mastered or just needing levels for the Master.
And a few others with a little progress.
Galilea is next on my list to master. I may hit a brick wall trying for the Ambra “assist/kill” challenge, cause my luck sucks and I never encounter Ambra playing as Galilea.

I got the Ambra kills/assists really easily playing Capture - found Ambra is chosen for that mode more often/consistently and she is way easier to kill as you generally roll with atleast 2-3 other people which makes getting a few (if not all) kills for your lore possible in one match with Gali (and same for Alani)