[Guide] Top Gear for Claptrap

My beautiful links! NoooOoOo :stuck_out_tongue:

j/k lol

I feel so Sad right now @chuck80 made me feel bad for having too many things

:frowning: :frowning: :frowning: :frowning: :frowning:

Axe the Fatale then :wink:

Out with it then.

…does EVERY SINGLE Claptrap build relies on OLT ???

Anyway, those look like good changes to me :smile:

Not every one, mainly explosive and shotguns (ie the best ones). OLT is so good that any gun that doesn’t synergize is immediately worse.

It’s like saying “is money shot really that good on Sal” except Clappy needs certain weapons to abuse it cuz he can’t chain them with his skills.

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Yes it is, because not every Sal builds use it…
yes, even some GREAT builds for Sal don’t use money shot.
So it was worth asking :wink:

Examples:



well unlike sal, Clappy really doesn’t have much DPS outside LnS and OLT (and Conditionally SWAB but that’s more LnS + SWAB then SWAB itself). He has one static fire rate boost and two conditional Fire Rate boosts but that’s basically it. Most of his action skill stuff don’t even affect his gunplay.

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Quick question:

What happens if you have a gun with a HUGE mag (say, a Scav AR) with element of surprise, a Naught shield and an AMP glitch active ?

Do you get like…3 novas per second ?

The Naught will constantly supply novas provided that Element of Surprise is on any element but Explosive. It’s good but at best your rolling like a 30% chance to abuse it.

I think someone came in to say like a rockkets or Gunnen Laggann floor strategy was decent for mobbing. it is.

really ?

I figure, you reload until you get the glitch active, then let the 100+ mag size carry you through the encounter, with 4/5 chances of the element being not explosive… once enemies are down, you reload until you get it again…no ?

Edit: right…until someone hits you and that no longer works…

Well i mean you also have to roll it with ALL of the weapon subroutines and the defensive subroutines. So it’s 4/13 Subroutine Chance to hit the thing you want to start abusing it.

The actual mechanic works exactly as you say it. A Logan’s gun or a Torgue Barreled AR (or an Amp glitch but i mean the amp glitch drains very little shield it might not be consistent, you might actually want a Naught with basically no recharge rate at that case) damages you so every time your shield hits 0 you get a Nova from Element of Surprise. (Note the novas only happen when you’re on that element’s subroutine)

Yeah, when I mentioned the amp glitch, I was thinking of a full shield that would top off between shots, not an empty one that would deplete with each shots. That makes more sense.

funny enough, both would work, except mine could still be used if you take a pot shot from some scav.

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They are not the same. Cathartic leaves lingering fart cloud where you slammed, any enemies passing thru will catch a dot. That being said you can stack corrosive dots with cathartic, one from slam, the other from cloud.

Also I’m not sure about this. I think purple Coach Gun with Jakobs grip and 4 mag is better for mobbing because of how mag size for OLT is calculated, with 11 points in OLT you get ~560% damage boost with 4 bullet mag, and to get there you only need to shoot ONCE and second bullet is OLT.
Flyer with Jakobs grip holds 9 bullets, even tho it gets full bonus, you still hold 5 shots there, 4 to get to OLT.

Also for Plunkett, the best prefix is HIYU (mag accessory) with Jakobs grip for full OLT bonus. Bigger mag size is crucial for Plunkett because you only use it for that last OLT crit shots.

^This, but Idk I never really found the necessity in the Cathartic,

I might pick a purple pounder/development instead of a glitched (maybe not the development cuz it actually has FR) with enough fiddling of the mag size.

But a big deal with shotguns is “How many shots do I need to shoot before OLT/Reload”
That being said I still think the current top 6 is better than both double barreled Jakobs.

I may have overlooked the default mag size of the plunkett. I feex

It depends on other gear and personal preference. I havent really played with glitch development, but pair any Jakobs shotgun with Precision Strike OZ and its a win. It will outperform any Torgue shotgun, except Flakker and maybe Ravager.

Debatable on the outperform any torgue shotgun dealy, just cuz cryo and explosion almost trivializes damage.

I might take the Too Scoops off for a Purple Coach just because a lot of the more viable SWAB builds use a Probe now anyway.

Thats why Precision Strike OZ with Jakobs, cos crit on cryo ;).

Update: HMs have been phazed out for obvious reasons, Pistols and ARs have been more thuroughly tested and are more refined as a result.I’ve also moved around the relative positions of each weapons to better reflect clappy’s strengths. (The bottom 5 all kind of occupy the same space where each of them have like 1 or 2 that work really well but the category in general is bad). Most sections are also filled out.

If you see any blatant editing errors please chime up. Also, If you have any suggestions for TG (specifically looking for RLs and SMGs atm), suggest them and I will put them in for their fair test if they haven’t been tested already.

@Exotek Directly testing the two together I’ve decided to keep the 3 shot pounder on and a 2 shot coach off. Other than changing the Development to a non-glitched Crowd Pleaser cuz moar damage and 3 shots.

First time seeing this in a while, noticed that you put ARs above lasers and SMGs. Any specific reason(s) for this? (I feel like it has something to do with OLT but I’m not entirely sure)