The revolution isn’t really that good of a gun, don’t get me wrong its still an Anarchist and those are really good pistols. But it trades up stats for a really stupid gimmick. So even glitch-less a glitch Anarchist will preform better.
And more time without. Glitch Scav pistols are not TG by a long shot. Not that you should care with your play style specifically, after 7 seconds you lose that 77% fire rate increase the makes the Zim and Anarchist more comparable.
It absolutely is. but when you are able to kill 3-4 enemies in a single mag, things start to even out, every time you reload with a anarchist, the banidt pistol will catch up. and then theres the the frame rate cap. Meaning unless you can get almost 200% fire rate boosts on a character, the Anarchist caps out at around 40%.
All i’m saying is try a bandit pistol next time you have one. Not having to reload as often means I can take out lesser mobs quicker one after the other.
just the other day II took out Two Bad ass scavs and a lesser scav without reloading. pretty much leading me to make this post, lol.
but like others have said, maybe the Zim just works better for my play-style. because it absolutely outperformed the revolution I had at 63.
This is only true for last gen consoles. New gen and PC have better caps.
60/1 = 60
60/2 = 30
60/3 = 20
60/4 = 15
60/5 = 12
60/6 = 10
So if this is true for you the (damage) Anarchist gets…
11.4 x (1+1) = 22.8 rounded to 20
(fire rate) Zim gets…
5.1 x (1+1) = 10.2 rounded to 10
I’m not arguing against the Zim, I’m just showing you one of the advantages you think it has doesn’t apply to 2/3 of the community. Not that most Aurelia’s have that kind of FR anyway, most have about ~30% in my experience.
Consider the pistols posted above (I know the Zim has higher damage, but it’S less relevant here)
Anarchist has a reload speed of 1.7 and reloads every 67 bullets
Bandit pistol has a mag size of 111 and a reload speed of 2.5
So the Anarchist spends 0.0253 seconds per bullet on reloads
while the Bandit spends 0.0225 seconds … a SMALL advantage, not enough by a long shot to catch up with a gun that has more than twice the fire rate (or at least 1.5X in the best case for the Zim)
I get what you mean: since there are fire rate caps, a slow but powerful pistol is better than a weak fast one because the slow one has more room to grow (as well as consuming less ammo for the same output and comparatively spending less time reloading)
…But that’s assuming equal DPS to start.
At equal DPS you are right: you’re better off with the slower gun.
But if the faster gun has MORE DPS to begin with, you may have a small window where you can catch up because the other one may get caught in the dip between 2 caps.
So, 2 questions:
1: Are those 2 guns close enough in DPS for that point to actually exist (or does even in the worst possible scenario, the Anarchist still has higher DPS) ?
and 2: Can this point reasonably be reached with Aurelia’s skills ?
In question 1, we could assume the best case for the Zim would be on last gen consoles as they have the most restrictive frame rates.
Since the anarchist starts between 11 and 12.7, we can safely discard anything below 15: the same bonus would not even allow the Zim to reach 6. So the only possible point would be one that leaves the Anarchist just below 30 while pushing the Zim above 10. Anything more and the Anarchist goes over 30 and we’re out of contention.
A bonus of that size would be around 100% and would push a perfectly parted Zim (parted for speed of course) just over 10.
THAT …is the only POSSIBLE point where the Zim can overtake the Anarchist.
I don’t know if I did it right, but I got 63145 for the revolution and 58174 for the Zim. I divided mag size by fire rate, added reload speed to that number, then divided total damage in the magazine by that number.
i’m pretty rusty on my math but I think that’s right.
I’m pretty happy with the results, lol. factor in some fire rate boosts and things could get interesting. 10% isn’t that much.
It’s true that large caliber is an important factor here, one that I might have overlooked. While the Zim’s mag size was so large that it starter to no longer have an impact (over 100 or over 200 changes little, both mean you will reload only between fights) Large caliber brings it down a lot.
Is there a COM that boosts it ?
one thing though: You should compare an Anarchist to the Zim, not a Revolution. 2 reasons:
1: Anarchists can have glitches, which increases mag size (and make the gun better) If you can pre-roll a glitch by reloading after a single shot, you can either get a good headstart against a boss or keep a Yellow glitch running for a LOOOOONG time, effectively mitigating the mag size issue.
Not that any of those factors should be included in the DPS calculation, but the glitched version is what will be suggested in TG anyway.
and 2: The Revolution’s mag size is … well, it makes little sense to plug it in a calculator. If you wait long enough, it will hold all your bullets
So using it in a DPS calculation is both inacurate …and absurd