[Guide] Top Gear for Moze the Gunner

Table of Contents

  1. Notes
  2. Pistols
  3. SMGs
  4. Assault Rifles
  5. Shotguns
  6. Snipers
  7. Launchers
  8. Grenades
  9. Shields
  10. Class Mods
  11. Artifacts

Notes

Weapons with :boom: next to their name can spawn with the 160% and 125% splash damage anointments. My reference is the guide compiled by @twoPIZZA here.


You will see icons, for each piece of gear, indicating which builds a piece of particular gear works best with. This is not a recommendation to note use that gear with other builds, as many weapons are viable in multiple builds. It is only meant to highlight which gear is noteworthy for certain builds. The explanation of the icons is directly below.

image - Some for the Road - By hopping in and out of Iron Bear, Moze can gain infinite ammo for 5 seconds. This lets her abuse extremely powerful weapons that are otherwise limited by magazine sizes to deal very high amounts of damage.

image - Blast Master - These are builds that rely on the Blast Master class mod to deal high amounts of splash damage.

image - Iron Bear - It is possible to have Iron Bear do most, if not all, of Moze’s damage by piloting him constantly. These builds typically require Moze to sacrifice some of her effectiveness outside Iron Bear. Gear with this icon will typically improve Iron Bear.

image - Auto Bear - The Rockeeter class mod significantly extends Auto Bear’s duration, enabling Moze to fight almost constantly along side Iron Bear.

image - Short Fuse - While Short Fuse can be used in Blast Master builds, there is room for builds that use Moze’s other class mods with Short Fuse. For an analysis of Short Fuse, please check out Prismatic_Me’s guide here.

image - Bloodletter - Moze can opt to sacrifice all her health, gaining increased shields and gun damage in return from the Shield of Retribution tree. While this can have its drawbacks, some gear works particularly well with this playstyle.

image - Tediore - Some people just like to throw guns instead of shooting them. This indicates which guns are best for throwing and which gear is best for people who like to throw guns.



Pistols

Beacon :boom:
Beacon Cropped
Elements: image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Jerrick Logan
Preferred Builds: image image
The Beacon is a legendary Maliwan pistol notable for its high damage and fire-rate values. The combination of its high fire-rate and average magazine size makes it less efficient with Blast Master than other options, but it can still be made to work with some investment in magazine size. The red text effect creates a nova whenever the weapon is reloaded. This effect is relatively strong and usable by non-Blaster Master builds.


Prompt Critical :boom:
Prompt Critical
Elements: :no_entry_sign: |corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Evil Lilith
Preferred Builds: image image


Gargoyle :boom:
Gargoyle
Elements: image
Best Prefix:
Obtain From: Dickon Goyle
Preferred Builds: image image
The Gargoyle is a legendary COV pistol with an alien barrel. Like non-legendary alien barrel pistols, it fires projectiles which explode after a short time. Its red text ability gives it a chance to fire corrosive blobs alongside its normal projectiles. This pistol is highly recommended against armored enemies, like WOTAN, but does enough damage that it can be worth using against non-armored enemies


Honorable Mentions

Hellshock
Hellshock
Elements: :fire: | :zap:
Best Prefix:
Obtain From: Vermilingua
Preferred Builds: image image


Light Show
Light Show
Elements: :no_entry_sign: |corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Lasodacyl
Preferred Builds: image image



SMGS


Flipper :boom:
Flipper
Elements: image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Minosaur
Preferred Builds:
The Flipper is a legendary Maliwan SMG and arguably one the best weapons Moze can have. It deals splash damage (without dealing self-damage), and comes with considerable damage stats and respectable magazine sizes. Its red text effect causes the Flipper to fire more and more pellets the longer the trigger is held down, to a maximum of nine in a diamond-shaped pattern, multiplying the base damage of the gun. Ordinarily, it is limited by the fact that reloading resets the number of pellets it fires back to one, but Moze can mitigate or even completely ignore this limitation.


Kaoson
Kaoson Cropped
Elements: :no_entry_sign: |corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Parts: Full-auto
Obtain From: Captain Traunt (Mayhem 6 and above)
Preferred Builds: image image
The Kaoson is a legendary Dahl SMG and a suitable - albeit noticeably inferior - substitute for the Flipper. It fires sticky projectiles which explode after a short time; these deal splash damage both when they stick to the enemy and explode. The Kaoson should not be used without a full-auto firing, as the burst fire delay between bursts will significantly lower its damage output.


P.A.T. Mk III
PAT MK3
Elements: :no_entry_sign: |corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Parts:
Obtain From:
Preferred Builds: image


Honorable Mentions

Kyb’s Worth :boom:
Kyb's Worth
Elements: corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Parts:
Obtain From: WOTAN
Preferred Builds:
The Kyb’s Worth is a Maliwan that borrows some ideas from Hyperion. It brings together the elemental versatility of Maliwan guns and a Hyperion shield, and adds to this a unique red text effect which causes dead enemies to spawn a healing circle every once in a while. It typically has decent damage stats, a sizeable magazine and comes in x2 or x3 variants, which consume 1 and 2 ammo respectively, making it ideal for Moze’s splash damage set-ups.



Assault Rifles

Contained Blast :boom:
Contained Blast
Elements: :no_entry_sign: |corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Abbadoxis
Preferred Builds: image image

Honorable Mentions


Boom Sickle
Boom Sickle Cropped
Elements: :no_entry_sign: |corrosive | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Warden
Preferred Builds:


Clairvoyance
Clairvoyance
Elements: :snowflake:
Best Prefix: Gatling
Obtain From: Kritchy
Preferred Builds:


Good Juju
Good Juju
Elements: :no_entry_sign: | image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: The Rampager, WOTAN, Valkyrie Squad
Preferred Builds:


Shotguns

Tigg’s Boom :boom:
Tigg's Boom Cropped
Elements: image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: WOTAN, Valkyrie Squad
Preferred Builds: image


Anarchy :boom:
Anarchy
Elements: :no_entry_sign: | image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Randomly in Xylorgous
Preferred Builds: image


Insider :boom:
Insider
Elements: image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Random drop on Xylourgos
Preferred Builds: image


Honorable Mentions


Snipers

Firestorm :boom:
Firestorm Cropped
Elements: :fire:
Best Prefix:
Obtain From: Katagawa Jr
Preferred Builds:
The Firestorm is a legendary Maliwan sniper that deals a respectable amount of splash damage. It has a very high splash damage radius, making it especially effective against groups of enemies. Its red text ability causes its shots to spawn fireballs just above the point of impact, which then rain down on enemies, dealing further splash damage.


Sand Hawk
Sand Hawk Cropped
Elements: image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Katagawa Jr (Mayhem 6 and above)
Preferred Builds:
The Sand Hawk is a legendary Dahl sniper which fires multiple projectiles which have a very high combined damage. These also deal splash damage, benefiting from Moze’s Demolition Woman abilities, but travel very slowly, making the Sand Hawk difficult to use at longer ranges against moving targets.


Honorable Mentions

Headsplosion :boom:
Headsplosion
Elements: :no_entry_sign:
Best Prefix:
Obtain From: King Bobo
Preferred Builds:
The Headsplosion is a Jakobs legendary sniper that is notable for dealing splash damage on impact. This enables it to benefit from Moze’s splash damage bonuses. Its base damage is high enough that, with the right anointment and some help from passive bonuses from class mods and artifacts, it can mob efficiently on Normal Maliwan Takedown. It can also be used for bossing with an amp shield and Short Fuse.

Krakatoa :boom:
Krakatora
Elements: :fire:
Best Prefix:
Obtain From: Tumorhead
Preferred Builds:
The Krakatoa is a legendary Maliwan sniper which comes with very high damage stats. It does not deal splash damage on hit, making it much less useful for Moze in general, but can still be worth using in sub-optimal set ups. Its red text ability creates a small volcano whenever an enemy is killed, and the projectiles spewed by this volcano can deal splash damage to other enemies. This effect, however, is only situationally useful.


Lyuda
Lyuda Cropped
Elements: :no_entry_sign: |image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Tremendous Rex, Reward for Target of Opportunity challenge
Preferred Builds:
The Lyuda is a legendary Vladof sniper which always spawns with a tri-barrel. Its high fire-rate enables it to be used like an assault rifle, when the magazine size can be made large enough that Moze’s Bottomless Mags abilities can sustain firing without reloading. Its red text effect makes the Lyuda’s shots split into three after traveling a short distance. This makes the Lyuda less useful at close range, where it does less damage, and at long range, where the trajectory of the split shots can miss enemies entirely.



Launchers

Ion Cannon :boom:
Ion Cannon
Elements: :no_entry_sign: |image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Fabricator
Preferred Builds: image
Ion Cannon comes with the highest base damage per projectile for any weapon in the game. This, combined with the fact that Short Fuse double-dips in a lot of bonuses, enables Moze to exploit the pre-determined Short Fuse proc pool to create Short Fuse explosions so powerful that they can one-shot bosses with a high degree of consistency. For a detailed guide on one-shotting bosses with Moze, click here.


Backburner :boom:
Backburner Cropped
Elements: |image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Agonzier 9000
Preferred Builds: image image image
The Backburner is a Vladof launcher which shoots an energy orb that creates a fountain of damaging projectiles at the point of impact. Its high damage and relatively fast fire-rate makes it for bossing, although its mechanics make it unreliable against quick-moving targets.


Plaguebearer :boom:
Plaugebearer Cropped
Elements: image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Warden (M6+)
Preferred Builds: image image
The Plaguebearer is a legendary equivalent of non-unique Lumps. After a moment of charging, it fires a big blob of energy which begins to spawn homing missiles. Upon impact, the energy blob deals a large amount of damage and causes a singularity. With Moze’s large splash damage bonuses and various ways of regenerating rocket ammo, the Plaguebearer can be an effective crowd control tool.


Scourge :boom:
Scourge Cropped
Elements: :no_entry_sign: |image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Brood Mother
Preferred Builds: image image image


Quickie :boom:
Quickie%20Cropped
Elements: :no_entry_sign: |image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Anywhere
Preferred Builds: image
Quickies are non-unique Torgue launchers with a relatively high fire-rate and low magazine sizes. Depending on the parts, they can stack up to 75% damage per sticky that’s already on the enemy. With the temporary infinite ammo Moze gains from Some for the Road, Moze can ignore the low magazine size and stack as many stickies as possible on a single target, resulting in very high amounts of damage. This makes Quickies ideal for bossing.


Honorable Mentions

Lump :boom:
Lump Cropped
Elements: |image | :snowflake: | :fire: | :zap: | :radioactive:
Best Prefix:
Obtain From: Anywhere
Preferred Builds: image


Grenades

Cloning Maddening Tracker
Cloning Maddening Tracker Cropped
Elements: :no_entry_sign:
Best Components N/A
Best Anointments: “On Grenade Thrown, Weapon, Grenade, and Action Skill damage are increased by 25% for 6 seconds”
Obtain From: Anywhere
Preferred Builds: image image
Cloning Maddening Trackers are Moze’s bread and butter and also her biscuits. Moze prefers grenades that can repeatedly trigger Means of Destruction, increasing the chances of paying for themselves, and repeatedly trigger Vampyr, to keep her health topped off. Cloning Maddening Trackers have the potential of impacting two times (original dividers), followed by three impacts per mirv, making them one of the most reliable utility grenades available.


Epicenter
Spring Epicenter
Elements: :fire:
Best Components Spring
Best Anointments: “On Grenade Thrown, Weapon, Grenade, and Action Skill damage are increased by 25% for 6 seconds”
Obtain From: DJ Deadsk4g
Preferred Builds: image image


Honorable Mentions

Nagata
Nagata%20Cropped
Elements: : :no_entry_sign:
Best Prefix:
Best Anointments:
Obtain From: Chupacabratch
Preferred Builds:



Shields

Big Boom Blaster
Big%20Boom%20Blaster
Best Components: Health, Capacity, Power Charge
Best Anointments:
Obtain From: The Unstoppable
Preferred Builds: image image
The Big Boom Blaster has a 60% chance to drop a booster which restores 60% shields, 1 grenade and 1 heavy ammo when collected. The Big Boom Blaster’s biggest drawback is that it has a low capacity compared to other shields, but Moze can offset this by putting points into the Shield of Retribution tree. Moze’s Tenacious Defence capstone synergizes very will with the Big Boom Blaster, because an activation of Tenacious Defence and picking up one booster will fully restore the Big Boom Blaster.


Re-Charger
Re-charger%20Cropped
Best Components:
Best Anointments:
Obtain From: Urist McEnforcer
Preferred Builds: image image
The Re-charger, upon breaking, immediately refills Moze’s shields. This ability has a cooldown of 20s. This means the shield has effectively double the capacity, a feature which Moze can enhance with her shield boosting skills in her Shield of Retribution tree. Note that the Re-charger will not work if the instance of damage which breaks the shield puts Moze into FFYL, which means this shield should not be used with a 1hp build.


Stop-Gap
Stop-Gap%20Cropped
Best Components:
Best Anointments:
Obtain From: El Dragon Jr.
Preferred Builds:
The Stop-Gap gives five seconds of temporarily invincibility upon breaking, given that the instance of damage which breaks the shield does not put you into FFYL. This can give Moze a few crucial moments to regenerate health, seek cover or activate Iron Bear instead of being put into FFYL.


Plus Ultra
Plus Ultra
Best Components:
Best Anointments:
Obtain From: Dr. Benedict
Preferred Builds:
The Plus Ultra is a legendary shield which doubles Moze’s HP and gives her a 20% chance to absorb a bullet and increase Iron Bear’s cooldown rate for a few seconds. This makes it an ideal choice for Iron Bear builds, not only because of the improved action skill cooldown, but also because Iron Bear’s armor scales with Moze’s HP.


Old God
Old God
Best Components:
Best Anointments:
Obtain From: Randomly in DLC2
Preferred Builds:
The Old God is a legendary shield that boosts the damage of a particular elemental (typically the element it is resistant to) and provides an additional 25% elemental resistance to all elements. It also spawns with three components (excluding the Old God component) which can be stacked to provide significant defensive bonuses. The Band of Sitorak is a respectable replacement if one is unable to acquire the Old God.


Double Downer
Double Downer
Best Components: N/A
Best Anointments:
Obtain From: Reward for Double Down mission
Preferred Builds:
The Double Downer extends FFYL duration and gives Moze bonuses to her accuracy and weapon damage while in FFYL. This makes the Double Downer a particularly useful shield when Moze has a high risk of blowing herself up (such as with Mindsweeper builds), since self-damage on higher Mayhem levels will generally one-shot Moze regardless of her damage resistances or her shield/hp. Combined with the Guardian Rank perks that affect FFYL, this gives Moze significant opportunities for Second Winds.


Honorable Mentions

The Transformer
The%20Transformed%20Cropped
Best Components: N/A
Best Anointments:
Obtain From: Killavolt
Preferred Builds: image
The Transformer turns all shock damage received, including that which is self-inflicted, into shields. This enables Moze to regenerate her shields on demand with shock splash damage. In addition to this, The Transformer has a 40% chance to absorb bullets instead of taking damage.



Class Mods

Blast Master
Blast%20Master%20Cropped
Best Skills: +1 Redistribution, +4 Vampyr
Obtain From: Arbalest of Discipline
Preferred Builds: image
The Blast Master class mod rewards Moze for not reloading with a splash damage bonus, which reaches a maximum of 100% after 1 minute. Because Moze can easily maintain this bonus with most splash damage weapons, the Blast Master is one of Moze’s most consistent and damaging class mods.


Mind Sweeper
Mind Sweeper
Best Skills: +1 Redistribution, +4 Torgue Cross-Promotion
Obtain From: Tink of Cunning
Preferred Builds: image
The Mind Sweeper class mod gives Moze’s critical hits a 25% chance to drop a micro-grenade, whose base damage will be equal to the damage of critical hit that produced it. The Mind Sweeper is not a recommended class mod for lower difficulties, since many enemies on lower Mayhem modes tend to die from critical hits before the micro-grenades can have any effect. On higher difficulties, however, the micro-grenades will substantially increase Moze’s damage, as well as her health/ammo regeneration from Vampyr and Means of Destruction. Because Moze’s Pull the Holy Pin skill applies to micro-grenades, the micro-grenades will also activate Redistribution when they deal critical damage and may create their own micro-grenades. A chain of micro-grenades, while not very common, will deal exponential amounts of damage. (Damage formulas for Mind Sweeper are here).

Rocketeer
Rocketeer
Best Skills: +5 Torgue Cross-Promotion
Obtain From: Arbalest of Discipline
Preferred Builds: image
The Rocketeer mod changes the way the Auto Bear skill works. Normally, Auto Bear lets Iron Bear assist Moze for fifteen seconds when Moze exits Iron Bear. With Rocketeer, Iron Bear will hang around until it uses up all of its fuel, at the cost of not refunding Moze’s action skill cooldown if she exits Iron Bear early. Although Rocketeer’s red text ability doesn’t offer either Moze or Iron Bear additional damage bonuses, the two of them being able to work together continuously makes Rocketeer viable in nearly any situation. (It is not recommended against Anathema in Guardian Takedown). Note that Auto Bear will still use all of its fuel if you switch class mods after deploying Auto Bear with Rocketeer; this makes it possible to switch to a class mod that provides stronger bonuses that Rocketeer (like Blast Master), while using Rocketeer’s ability.


Bear Trooper | Raging Bear
Bear Trooper
Best Skills: +5 Stainless Steel Bear
Obtain From: Tyrant of Instinct | Billy the Anointed
Preferred Builds: image
Iron Bear builds will want one of these class mods. Bear Trooper increases Iron Bear’s duration and has skills which improve Iron Bear’s cooldown, while Raging Bear improves Iron Bear’s damage and conditionally improves Iron Bear’s duration (with heavy investment in Deadlines, and therefore kills). Either one will serve Iron Bear well in most situations, and so can be considered interchangeable.


Honorable Mentions

Bloodletter
Bloodletter%20Cropped
Best Skills:
Obtain From: Skag of Survival
Preferred Builds: image


Sapper
Sapper
Best Skills:
Obtain From: Random drop in Xylourgos
Preferred Builds:



Artifacts

Legendary artifacts typically have two components in addition to three passive abilities. There are two sections below, one for recommended top components and one for recommended bottom components. The ideal combination depends on the build and the situation.


Top Component

Elemental Projector
Elemental Projecter ^ Deathless
Obtain From: Anywhere
Preferred Builds:
Whenever Moze is afflicted with an elemental status ailment, the Elemental Projector artifact increases the damage Moze deals with elemental damage type which corresponds to that status ailment. This works for status ailments Moze inflicts herself with, giving Moze a relatively painless and significant buff to damage whenever she needs it. Popular ways to activate Elemental Projector are low level grenades or a low level Sellout.

Snowdrift
Snowdrift Cropped
Obtain From: Anywhere
Preferred Builds:
The Snowdrift increases Moze’s slide speed. There are situations where Moze’s running speed (which is the slowest in BL3) can become problematic (for instance, if one is using weapons like the Lyuda - which require their projectiles to travel a certain distance before reaching their full effectivness - or if one is trying to avoid AoE attacks). The Snowdrift solves this problem for Moze.

Last Stand
Last Stand Cropped
Obtain From: Anywhere
Preferred Builds:
The Last Stand Artifact works similarly to the Stop-Gap shield. Whenever Moze’s drops below 50%, she gains 5 seconds of invulnerability, unless the Last Stand ability is on cooldown. This Artifact can be a lifesaver in many situations, preventing enemies from comboing Moze to death and permitting Moze to recover.

Honorable Mentions

Cutpurse
Cutpurse Cropped
Obtain From: Anywhere
Preferred Builds: image
The Cutpurse Artifact is the backbone of Moze’s Everblast builds (Tediore Shotguns with MIRVs). Although these builds are very strong, the Cutpurse is here included only as an honorable mention because these builds require multiple pieces of gear to work, meaning that by itself, the Cutpurse isn’t that great.


Bottom Component

Deathless
Elemental Projecter ^ Deathless
Obtain From: Phoenix
Preferred Builds: image
The Deathless artifact is one of the most efficient ways to reserve Moze’s HP in order to gain the full benefits of Desperate Measures and massively increase Moze’s shields. This artifact is a staple for Moze’s 1 hp builds.

Victory Rush
Victory Rush Cropped
Obtain From: Sloth
Preferred Builds:
The Victory Rush gives Moze a respectable movement and damage buff whenever she kills a badass enemy. Although a Victory Rush won’t always be beneficial, there are situations where it will be easy to activate and maintain the Victory Rush bonus, like the Slaughter Shaft.


Unique

The Pearl of Ineffable Knowledge
Pearl Cropped
Obtain From: Reward for Call of Gythian quest
Preferred Builds: image image image image
The Pearl of Ineffable Knowledge rewards Moze for landing consecutive hits with a significant amount of bonus gun damage. Moze can easily maintain this bonus with a combination of elemental status effects (except cryo), grenades with multiple instances of damage and regenerating magazine ammo.

24 Likes

Below is the list of guns I’m considering for inclusion in the guide (possibly as honorable mentions).

Items being considered for inclusion:

  • Rebound
  • Reflux

Possible revisions (pending tests):

  • Good Juju (Dahl AR)
  • Clairvoyance (Jakobs AR)
  • Faisor (Vladof AR)
3 Likes

Thanks. Good work

1 Like

Good guide! I think recharger should be on the list…it’s like having a 25,000 shield…for those of us that that don’t like tiny health for huge shields :stuck_out_tongue:…also the Mirv taculer is the best version of the Hex if you are trying to regen. The reaccurring tends to have on grenade hit the target and another hit the wall! The Mirv taculer is guaranteed to hit the target and launch 6 mirvs around it

2 Likes

Another thing with the reaccuring is that if you notice when the grenade does miss…the 3 mirvs sort of bounce and may not even hit the target…this is important since the nerf to the hex…you want your hex to hit and be on target for as long as it can…the effects don’t apply like they did prenerf and it one of the reaccurring hex grenades hit a target the countdown on the effect begins…meaning the other may do nothing even if it homes in at the very end…why I like the Mirv taculer so is that it ALWAYS hits and applies 6 grenades to target…which since Hex nerf…it is very important the duration the grenade is on target

2 Likes

Black Hole Contact Grenades:

Vladof grenades with two singularity parts making for a 1.5 second singularity which actually feels like it converges enemies. Throw two of these and lay into the enemies with a splash gun and watch means and skag den proc a bunch, and Vampyr benefits from hitting multiple enemies.

The Alchemist is honestly the best Moze bosser if you don’t run blast master. It’s pellets can proc Means which means it can land more pellets so, if handled properly, can land maybe 20ish stickies on a crit. Great for mind sweeper big bad kills. Not good with blast master

3 Likes

@johnirby86

You’re right about the Recurring Hex.
I’ve never noticed that before since I usually the Hex from a very close range which makes both grenades hit, but now I went to try it from medium range and saw what you’re talking about. I’ll edit the guide to reflect that.

Noted about the Recharger. I’ve yet to try it myself though I do have it. Just a question - is the instant regen you get from it interrupted by damage? (I will try it tomorrow with some builds).

@sammantixbb
Agreed on the Alchemist. You can use with with Blast Master by swapping weapons I think, but I don’t like that doing that. Will add it to the guide.

1 Like

I’m also going to add some purple grenades that are probably good enough for the guide. If you guys have screenshots and maybe videos of really good ones, those will be appreciated. I’ve linked a video showing a MIRV Cluster****. (Forgive the bad aim. :))

1 Like

I have a epicenter nade that spawns 1 extra nade on hit that procs healing and nade/bullet regen very well. Worth trying out.

2 Likes

So if you have 12500 on the shield…whenever the shield is depleted from damage it instantaneously refills it to 12500…there is a cooldown to this effect…and it also regens like a regular shield if you’ve haven’t finished the cooldown time. It’s basically like having a double shield before health damage. You can still blow yourself up but it’s extremely difficult…my health is 8000 so it would have to cause 12500x2 =25,000+8000=33,000 damage to cause me to FFYL

2 Likes

I was a little off and my GR sort of skewers things in my favor but I never see people using it…non realizing how powerful it can be without giving up all your health here are some pics of my set up

Is it just me or is the Re-charger’s ability written incorrectly on the shield? I never used it before despite it being so good because I thought it worked like the skill Force Feedback, and assumed it was worthless because at some point the recharge would be stopped by damage.

The re-charger is indeed written incorrectly. It fills your shield instead of starting a recharge.

2 Likes

Please, add some survivability tools like grenades with transfusion and Moxxi guns so maybe people can see them and use them instead of saying Moze is broke.

2 Likes

Great list. The main thing I would add is the Tracker grenade mod. If you roll the right affixes(cloning,mirv,bounce) it’s pretty much as powerful as the pre nerf hex. The best version I’ve seen can have up to 18 explosions from a single toss. It’s also a super easy farm since you can just spawn ammo vending machine and get a bunch of them in no time.

Also you might put the Scourge/Unforgiven combo in there somewhere. Pretty much only useful for nuking Grave, but if you get them early you can jump to m3 Grave farming with nothing but those two items and be pretty much immune to any negative modifiers.

1 Like

I think the Proton Rifle should be added to this list. It’s best in Moze’s hands as it’s a Maliwan sniper that can deal heavy splash damage and significant DOT damage in a single fully-charged shot.

2 Likes

What? No shredifier? That gun + Redistribution = Nonstop ammo regeneration on crits.

1 Like

How does it synergize with the SoR capstone? Do you get two free refills?

FYI, Redline can come in any element

2 Likes

Guns I would recomend adding:

  1. Pestilence - COV - Legendary - great Radiation only pistol
  2. Chuka - COV - Purple - alien tech launcher, basically spews the element
  3. Blister - Torgue - Purple - alien tech AR. Similar to Chuka. Damage goes up the longer it fires.
  4. Shredifier - Vladof - Legendary - seriously, how is it not already on the list?
2 Likes