[Guide] Top Gear for Nisha

I guess that’s probably why the Moonface won’t work too well with Trickshot, too?

I don’t remember how it acts honestly. The reason the moonface is not there is slow projectiles and the wave pattern that might make you miss even a still target.

Nah, I’m not suggesting it, just wondering how it would behave. I know that trickshot will accelerate slow projectiles to normal speed when bouncing.

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What about including Laser Disker in TG? Does it deserve this?

Yes, most probably, i’ve mentioned it already :smile:

I want to test it out first. I’m level 68 now and I have one waiting for me at level 70. it’s the first thing I will try, I promise

The DOT chance is proportional to the damage dealt to the enemy. (Edit: That was not a very accurate statement, more like …The DOT chance is affected by the elemental modifiers for each difficulty.) So fire, corrosive and ice DOT proc chance will increase if the damage is first dealt to the health instead of the shield.

Normally this does not make much difference because with 30% shield bypass chance, usually the health does not become depleted before the shield does. But in case of ICE DOT, the shield penetration is much more valuable, because as soon as the ICE DOT procs, the additional 200% bonus to critical, explosion and melee and most importantly, the target immobility steps in. Having these advantages earlier makes huge difference.

What?

Ok, it’s pretty clear than Cryo DoT has a higher chance to proc on flesh than on shields, but what about its damage? What will it eat first, shields or health?

This conversation about DoTs feels really really stupid, the only actual effect that isn’t modding bullet element that’s worth talking about is Cryo, and the actual damage of the Cryo proc is not the important part. I’m not sure the proc chance is affected by target (I wouldn’t think so), but what @leo_c441 about proc chance being relative to damage doesn’t sound right.

Proc chances don’t change depending on damage or if the target is flesh or armor.

Proc chances are static. (Well, they are a function of level vs enemy level so if your gun is underleveled it’s… Something something not relevant in this conversation)

Only DAMAGE changes.

If your original shot comes from a shield-bypass weapon and it does, the DoT will apply to the target as normal: (on his shield first if he has one)

the chances to proc the DoT is not affected by the shield bypass luneshine in any way.

EDIT: THIS IS ALL WRONG

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If you didn’t freeze an enemy when you thought you should, must be his shield, not RNG?

That’s fallacious. Never seen any evidence for that.

I’ve tossed a lot of Cryo nades. Didn’t notice anything off.

Now that we have a shielded dummy next to an unshielded one, it should be fairly easy to test (not that I think there is a need to)

Yeah, but it changes if a target has a shield too :smile:

Try to shoot cryo at both unshielded and shielded enemies and see the difference :wink:

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Wow…you’re totally right!

I have been playing this game for years now and never bothered to check that!

It seems that the likelihood of an elemental effect is affected by the elemental modifiers.

Methodology: (I didn’t try too much as I wasn’t expecting to find anything, serves me right for being presumptuous)

I took a cryo blaster I have and proceeded to shoot the flesh dummy 200 times (not a big sample, but it’s enough, you’ll see)

I got 21 procs, which is a bit low considering it’s supposed to be 15% chance… I should have gotten about 30… but, sample size…anyway

I then went over to the shielded dummy and did the same: 200 shots

…Only 7 procs.

This does not look like just sample size at work… It looks more like i’m only getting 40% of what I should be getting (roughly) since that’s the elemental modifier for cryo on shield.

I decided to test things further and try out other elements, to see if this goes both ways

And since i’m lazy I decided to do 2 at once: I used the thunderfire. :stuck_out_tongue:

First on the flesh dummy (I didn’t count my shots… I just stopped when a pattern emerged)

21 fire procs
11 shock procs

Further reinforcing the idea that elemental multipliers affect proc chances in the same way as they do damage.

But maybe it’s the thunderfire’s splash that has increased chances to proc elemental effects… ?
So I moved over to the shielded one. If this is true, I should not only see less fire procs (since i’m going from x2 to x0.4) but I should also see more shock procs (since i’m going from x1 to x3)

I stopped counting at 18 shock procs… fire had only proc’ed once during that time.

To me this is quite clear: Elemental chances are affected by the elemental modifiers for each difficulty.

EDIT: not QUITE completely confirmed… I will need to run more tests.
I tried shooting the Armored dummy with the thunderfire and got the same amount of procs for both shock and fire…which contradicts my hypothesis… Further (and more rigorous) testing is needed.

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Yeah, no.

Where the heck is @HeyCarNut?

ooooooooooor. RNG

Exactly what I have meant.

@Aite also showed the perfect example:

I had found out this when I had difficulties in freezing the shielded enemies in Holodome. The shields provide a big resistance to freezing.

So, Shield bypass luneshine is very special on Cryo guns. (My favs are: Shield Bypass cryo Major Tom, and cryo Sledge’s Hammer, couple them with Chronicler COM and have fun)

Dunno, frigida works just fine for me in the dome, esp. on big guys. I sometimes have serious trouble freezing diff 9 arena bad asses even without their shields (like emptying 4 frigida mags without success)

You gotta admit that this looks more like the right probabilities than just a fluke.

I know that a sample size in the thousands would be much more precise… but 18 to 1 is not within what can be reasonably expected of “random”