Because Fridgia has very high chances to start with. If you just spend 5 ammo, that’s 10 times 30% chances… even if you need to multiply it by 0.4 (which is disputed right now) it would still give you very high chances.
Indeed. Gotta try with a piercing round vs no luneshine Fatale to be sure I guess.
Yes it is.
You’re going to want to test this with a gun that fires a single impact with a high effect chance (Railguns).
The higher the base chance, the more evident any variance should be.
You’ll probably want several testing sessions, to allow for different RNG seed (I dunno how TPS seeds, but many games simply use the time you load the character for the initial seed).
Be careful to avoid bias. Setting out to prove X is true, vs. setting out to discover whether X is true or not.
I’m interested to see actual science prove or disprove this. I’m not interested in assertions with insufficient evidence.
I know it’s a POSSIBLE outcome, but it’s much more likely that it’s a typical result from my hypothesis than an exceptional result from RNG.
Wouldn’t you agree at least that it makes it worth investigating further?
Alright then, how would you suggest I test this ?
What methodology do you think would get us results that are satisfying enough to be able to call it one way or another?
Edit: huh… Forget that last part, I was typing this as you were editing your post above.
Worth testing, yes.
Confirmed, no.
Fair enough for me.
Alright
To avoid confirmation bias, I’ll start a new thread on the subject ( this has less and less to do with Nisha Top Gear) and I’ll use it simply to dump my raw data, without any conclusions drawn or anything, and we’ll work from there.
BAR off, no gear except for the guns being tested, no skills, 500 shots to the flesh dummy’s torso, reload the game every 100 shots. Repeat with all elements. Repeat whole process with each dummies.
I’ll use either snipers (no Maliwan) or railguns. I’ll use what I find: any parts or rarity, as long as the process chances are noted, it shouldn’t be a problem.
How does that sound ?
Like a great start. 
For anyone reading this who doesn’t know what confirmation bias is:
Removed the Excalibastard, added the Laser Disker.
I was tempted to add the Thunderfire back after I tested it, but then I realized it consumed 2 ammo per shots… 
Yep, its great dps, but man that 2 ammo consumption is a killer 
Yep…total deal breaker right there.
I was ready to defend it: It has lowered fire rate in exchange for extra damage (in the form of splash) Which is a GOOD thing if you want to conserve ammo. And since Nisha shines at making guns fast, you were gonna reach the 15 FR cap anyway.
Chuck, Tediore Splitters are staying even with the Mining Laser addition?
Totally different applications, so yes 
If you don’t know it already the hail is a great gun against eclipse. When you are in showdown your shots will hit the crit spot. I didn’t try a shock hail for his shield but you can facetank eclipse with a corrosive hail once you took down his shield.
The hail is definetly not topgear but for that specific use it’s great
If someone interested, here are the results of my testings on Tranquility and Precision Strike:
Methodology: BA bonuses off, single skill point invested in Showdown, no Amplify Shields equipped, no COMs
Game mode: UVHM, single player
Weapon: Two Fer Luck Cannon (Jakobs grip)
Target: flesh dummy in Deck 13 1/2
0z kits tested: LV.70 Tranquility and Precision Strike 0z kits with max stats:
While I appreciate the effort, tests with no other boosts can be misleading since Critical Damage and Gun Damage are interactive.
As expected, Precision Strike looks a lot better on-crit (and therefore on-tombstone), but that’s without comparing the numbers with other Critical and Gun damage boosts, as would actually happen in the wild.
The main idea of my tests is to show that if your main weapon is LC and you rely heavily on the Critical hits (which means your Tombstone is 9/5 or higher), it becomes clear that the Precision Strike kit boosts your Critical hits and therefore your overall DPS better than the Tranquility one, regardless of any other bonuses and boosts. 
That’s flawed logic, ofc If you crit then the thing with the higher crit bonus will do more than the thing with a comparably lower gun damage bonus.
The thing is the Crit, even when heavily influenced by Tombstone, is still RNG. On a shot per shot if tombstone decides it doesn’t want to crit on random shot A, then the tranquility is better for that shot. I did do pseudo-realistic Damage calcs for Precision v Tranquility (with a 2/3 Crit Ratio, granted It was for a specific scenario of Weapon Crit bonuses) where the Precision would on paper do more damage. That’s no reason to say it outright replaces the Tranquility. Tranquility Provides consistency, Precision provides less consistency but a bigger bang for its buck.
Sadly no, because damage and crits are kinda multiplicative to one another, and additive within themselves.
If you already have a lot of gun damage bonus, you’re better off with crit bonus, and vice versa.
Let’s take a gun with a base damage of 100
let’s give it a total of 1000% gun damage (let’s make it dramatic so that the example is clearer)
and make it crit
so we have 100 X (1 + 10.0) = 1100 (base damage) X 2 = 2200 crit damage
Now, let’s give it 100% more base damage
100 X (1 + 11.0) = 1200 (base damage) x 2 = 2400 crit damage
Now, let’s give it 100% crit damage instead
100 X (1 +10.0) = 1100 (base damage) x 2 x (1 + 1.0) = 4400 crit damage
In this case, the crit boost is MUCH more interesting since we already have a lot of gun damage boost
Let’s take the opposite scenario now: 100 damage gun, but this time, we have 1000% crit boost already
100 x 2 x (1 + 10.0) = 2200 damage …same total as the earlier example’s starting situation
Add in 100% gun damage and.
100 X (1 + 1.0) X 2 X (1 + 10.0) = 4400
Now let’s add the 100% crit boost instead
100 X 2 X (1 + 11.0) = 2400 …
The roles are reversed.
So saying that one boost is inherently better is false, even in a scenario where you crit all the time.