I have a thread a while back. It’s mostly suggestions to offer Moze some more survivability without going balls deep(20+ pts) in Demo. “Unbearable Rage” is a bit if an imaginative send off but I left it because Moze needs some wow factor imo. Here’s the long and the short:
*Shield of Retribution:
-Security Bear(1/1) In addition to the shield, Iron Bear now gains an aura that grants nearby players +0.5% Health Regen per second and +15% Shield Recharge Delay. *This skill functions with Auto Bear.
-Force Feedback(1/1) When Moze scores a Critical Kill she now gains +33% Shield Recharge and +21% Shield Recharge Delay for 5 seconds. Additionally, when Moze scores a Critical Kill, 25% of her bonus Fire Damage becomes additional Shock Damage for 5 seconds.
-Redistribution(1/1) On critical hit Moze additionaly now has a chance to regen 3.0% of her Maximum Health over 3 seconds. *Does not function while in Iron Bear. *Does not stack.
-Rushin’ Offensive(1/1) Zane now also gains the ability to shoot while sprinting. Derp!
-Click, Click…(3/3) Moze now gains gun damage per point, equal to twice the number of rounds her current weapon fires per second(or twice the size of her magazine? Or something?)
-Forged(1/1) Forge now additionally provides 5% Missing Health per second.
-Stainless Steel Bear(5/5/) Now additionaly grants Moze 1% Damage Reduction per point. Max 5% Damage Reduction at 5/5(could alternatively be moved to Matching Set)
-Auto Bear (1/1) Auto Bear can now optionally be deployed at targeted location by briefly holding AS button down.
-Unbearable Rage(1/1) Tier 5 New Skill) Requires Autobear as prerequisite: Iron Bear can now be deployed via airdrop at targeted location within medium range by briefly holding the AS button down. Iron Bear plummets to the ground like a missile in a spectacular Nuclear Storm that does crappy Rad, minor Fire and some tickling Shock damage but looks pretty cool. After the Autobear timer is up, Iron Bear goes on a +60 second cooldown