I’m wondering with all of the changes to the UI if it is possible to have a new window that could set the player roles and fleets
Well, the settings are displayed properly in the skirmish setup screen; and the crash occurs only after a match ends. So I don’t think it’s a GUI problem. I’m guessing the problem is due to some hardcoded engine variables.
I was also hoping to port my “Gameplay Enhanced for HWU” mod over to the new engine, but am encountering the same issue.
http://steamcommunity.com/sharedfiles/filedetails/?id=677028118
Could you please increase the max number of game type options to something larger than 32 in the next patch? Thanks!!!
Anyone know if this was fixed in the patch? I can’t port my mods over from HW2 until it is.
Why do you need more than 32 gametypes??? 
Not gametypes. Gametype settings.
The mod has several options that are configured for each player. Since HWRM has more players than HW2, I need more menu options.
Here are the settings I have planned or implemented:
- resource mulitplier
- unitcap option
- starting resource option
- lock team option
- start location option
- start with carrier, mothership or map defined
- periodic resource injection amount
- periodic resource injection time
- lump sum resource injection amount
- lump sum resource injection time
- bounties on/off
- research on/off
- crates on/off
- hyperspace on/off
- win condition
- background music
- game speed multiplier
- Bentusi Roulette on/off
- Defined Roles on/off
- Player 1 role
- Player 2 role
- Player 3 role
- Player 4 role
- Player 5 role
- Player 6 role
- Player 7 role
- Player 8 role
- Special Fleets on/off
- Player 1 starting fleet
- Player 2 starting fleet
- Player 3 starting fleet
- Player 4 starting fleet
- Player 5 starting fleet
- Player 6 starting fleet
- Player 7 starting fleet
- Player 8 starting fleet
- in-game timer on/off
- team progress meter on/off
- advanced stat logs on/off - has undesirable glitch when turned on
And this does not include the remaining settings that Gearbox added to the game, which I haven’t taken a close look at yet.
I don’t know much about this, but isn’t it possible to code custom UIs for mods?
Yes… But what difference would that make?
You could create another menu to display these settings, maybe after pressing a button in the lobby.
Displaying them is not the problem. I am able to display them just fine. The problem is that the game crashes at the end of each match when there are too many of them. (And there could be additional problems I haven’t noticed yet.)