[HARDCODED LIMITATION] Limit of 32 GameType settings

I’m wondering with all of the changes to the UI if it is possible to have a new window that could set the player roles and fleets

Well, the settings are displayed properly in the skirmish setup screen; and the crash occurs only after a match ends. So I don’t think it’s a GUI problem. I’m guessing the problem is due to some hardcoded engine variables.

I was also hoping to port my “Gameplay Enhanced for HWU” mod over to the new engine, but am encountering the same issue.

http://steamcommunity.com/sharedfiles/filedetails/?id=677028118

@BitVenom

Could you please increase the max number of game type options to something larger than 32 in the next patch? Thanks!!!

1 Like

Anyone know if this was fixed in the patch? I can’t port my mods over from HW2 until it is.

Why do you need more than 32 gametypes??? :smiley:

Not gametypes. Gametype settings.

The mod has several options that are configured for each player. Since HWRM has more players than HW2, I need more menu options.

1 Like

Here are the settings I have planned or implemented:

  1. resource mulitplier
  2. unitcap option
  3. starting resource option
  4. lock team option
  5. start location option
  6. start with carrier, mothership or map defined
  7. periodic resource injection amount
  8. periodic resource injection time
  9. lump sum resource injection amount
  10. lump sum resource injection time
  11. bounties on/off
  12. research on/off
  13. crates on/off
  14. hyperspace on/off
  15. win condition
  16. background music
  17. game speed multiplier
  18. Bentusi Roulette on/off
  19. Defined Roles on/off
  20. Player 1 role
  21. Player 2 role
  22. Player 3 role
  23. Player 4 role
  24. Player 5 role
  25. Player 6 role
  26. Player 7 role
  27. Player 8 role
  28. Special Fleets on/off
  29. Player 1 starting fleet
  30. Player 2 starting fleet
  31. Player 3 starting fleet
  32. Player 4 starting fleet
  33. Player 5 starting fleet
  34. Player 6 starting fleet
  35. Player 7 starting fleet
  36. Player 8 starting fleet
  37. in-game timer on/off
  38. team progress meter on/off
  39. advanced stat logs on/off - has undesirable glitch when turned on

And this does not include the remaining settings that Gearbox added to the game, which I haven’t taken a close look at yet.

1 Like

I don’t know much about this, but isn’t it possible to code custom UIs for mods?

Yes… But what difference would that make?

You could create another menu to display these settings, maybe after pressing a button in the lobby.

Displaying them is not the problem. I am able to display them just fine. The problem is that the game crashes at the end of each match when there are too many of them. (And there could be additional problems I haven’t noticed yet.)

1 Like