I’ve recently noticed that as I and my vault hunters have gotten better at the game (better gear, guardian perks, longer FFYL etc.) I’ve been finding myself less and less concerned about dying, even as the enemies around me have become more and more bullet spongy (mayhem 10, guardian takedown, DLC4 bosses etc.).
I used to invest a lot of my build into the defensive side of things. 6 months ago, I was speccing many points into health/shield-related skills. My favourite Amara com for a while was Stone (a very defensive com), and I favoured the “temporary invulnerability” artifacts and very defensive shields (eg. the ones that gave you extra resistance in an element, or had very short recharge delay).
Nowadays, I’m choosing my coms, artifacts and shields with offense in mind, and I’m barely bothering to put any skills at all into defence.
My Amara has one or two points into health regeneration, and that’s it. I don’t have any life steal at all. And yet the Guardian Takedown is a cakewalk… That is, until some #@$&% knocks me off the edge. But dying is no longer much of a threat at all. My FFYL is much longer than it used to be (I haven’t even got the final defensive perk yet which will extend it even further), my damage potential bigger, and thanks to mayhem, there’s a plethora of mobs/spinners/drones to get second winds from. I assume I’m not the only one who’s finding this.
Ultimately, it makes the game less exciting. You still get the dopamine hit from defeating powerful mobs, but there’s no longer the adrenaline hit from feeling like you’re in any kind of danger.
I also think that it’s another form of build diversity narrowing. Whereas I used to have 50ish skill points to distribute between offence and survivability, I now have 65 that can go almost exclusively into offence. And I no longer need to carefully juggle survivability and offence when I choose coms/shields/anointments/artifacts. Whether I had 60, 65 or 70 points probably wouldn’t make much difference at all to my build.
Since the “difficulty” setting (normal/easy) decreases enemy damage, I wouldn’t mind a harder difficulty level. Or for the new mode to somehow or other increase the danger that enemies pose to you. Give us the ability to feel a little of that adrenaline thrill again.
Anyone else feel this way?