In short, my feelings are yes.
if you aren’t in a 3-5 man pre-made with like-minded and experienced players, you’re in for an uneventful/frustrating evening.
As a primary Solo Queue-er/casual pre-made this problem is the fore-front of my experience.
Trying to carry games (outside of bot battle and extreme cases) is nigh impossible alone. This isn’t like LOL or the like in that regard. Against skilled players the moment you show an inkling of skill or initiative you become de-facto target number 1.
You will be focused until they think they broke you (from my experience) forcing you from lane and ending your game early. Being shut-down in similar MOBA’s is rough but you can recover, in BatleBorn not so much…
Maps are too small, and all of the experience is locked behind kills and the minion wave (Thrall farming is unsustainable, and buildables are a 1,2,3, and done usually) so there’s little options for you to maintain a presence once you’re being stalked.
The game slowly becomes less about the competition and objective and more a mini-game of “try not to get dived,killed and taunted”
This is exacerbated in the new Character Select. Games against competitive teams usually end here. Before the match starts.
With their predisposition for CC synergy, and their last second picks (after you’ve picked) for hard counters/focus picks you’re screwed from the off-set.
Casual pre-mades (the only options for a premade I have currently) don’t want to emphasize that level of foresight (nor would I force them to), and attempting to counter this as a SQer is laughably inept.
In short, my opportunity for growth as a player is stymied by the selfish nature of our current player base (based on my time with the PS4 version)
The top-tier players have already determined who’s who, and formulated invite only clubs. If you’re not a part of that group, tough-■■■■, get stomped.
From my observations they have determined who is good who is bad and who is good but bad (they hate them on a personal level or how they play) and they stay within those brackets, without bothering to update it for new/returning players. It’s cemented.
Playing against a 5-man tourney team or a 5 man of the better win-at-all-cost veteran oriented teams with coordination, team tactics, strategies, and the like is a difficult environment to grow in, when you’re alone, or with a group who cares more for a chill mood.
My only recourse is to play Bot Battle under strict stipulations and run endless gear/helix simulations in the Dojo to hopefully put into practice (I rarely do…) I try and avoid playing against a low level stomp fest, since it will only encourage bad-habits, and a false sense of ego.
Hopefully with Solo Q being a new mode, this can change.
Forcing our veterans apart from each other and mingling with everyone else, can decrease the stomps and encourage more adaptive growth from the player base.
Hopefully here, I can hone my skill and promote my growth as a player when I’m not the only one try-harding (at the expense of my casual pre-mades) or being singled out.
My wish is that Solo Q will open up the exclusive club of our current veteran community (on PS4) and broaden it’s borders. Allowing new or returning players options of higher play without being just on the receiving end.
Just my two cents,
EDIT: Didn’t mean to reply to myself lol…