Hauptmann's High-Res Characters skins


(Marcomi X) #21

I got it!

P.S.: next time, send me .tga files :wink:


(vamilitaria4) #22

Remember when you tested the previous one and they were looking weird ? That was because I didn’t convert the .tga textures into .dds. When you import a .tga texture into the game with the SDK, the sdk flips it sideways, wich doesn’t happen with dds


(Marcomi X) #23

Well, that’s kinda strange…
Don’t happen with photoshop plugins


(Marcomi X) #24

are they for Rth30 or Eib?


(vamilitaria4) #25

the uniform textures are for both, but the facemaps are for EiB only


(Marcomi X) #26

Here are the uniforms (tested in Rth30)…
Well, what can I say…? Very good job! :wink:
But please…work to the Us uniforms too!

An advice: remove the injuries on the facemaps…I think there are shaders that makes the same effect, but dinamically.
Want me to package all this stuff and send them to you?


#27

Time to learn some shaders, boys :slight_smile:


(vamilitaria4) #28

Yeah don’t worry, I’ll do the US uniforms too !


(vamilitaria4) #29

The SDK is working now, meaning that I can continue the work !


(vamilitaria4) #30

New blood textures, I’ll resize them so that they don’t look too big. Also, I’ll need some serious help with the US uniforms, at least for the paratrooper textures, I have absolutely 0 good resources to make it, and it doesn’t help me at all.


(Marcomi X) #31

What do you mean by “resources”? Real Pictures or other textures to import?


(vamilitaria4) #32

Detail textures, color references, high-res pictures of the M42 uniform and all that useful stuff you need to have to make something somewhat decent.
I currently use this texture for the fabric of the M42 uniform but when I put it over the paratrooper uniform textures, it turns yellow :


(Marcomi X) #33

Try ti darken the images using photoshop…Dunno why, but the BiA engine messes up the colors, in most cases…

However, the color should be an earlier Kakhi…


(vamilitaria4) #34

Yeah I know, I did that for the infantry and conscripts uniform, it’s hard to get something that looks somewhat right in the game

.

Also, I’m already using those pics, but thanks anyway.


(vamilitaria4) #35

Long time no see ! I started working again on those skins, I completely re-made the Infantry and Conscripts skins, and now they’re ready for release !

DOWNLOAD LINK :
https://mega.nz/#!JE9FWBzL!NVy3rK5YDA87cWkdq5eiUW2ydzKWeuFxAxQGFXW8Y4M

Installation instructions are in the Read Me. Bonus addition : I included new blood textures.


(armitom) #36

Looks good, thanks.


(vamilitaria4) #37

German paratrooper WiP, with enhanced facemap. The panzergrenadiers and paratroopers have more war-torn faces, indicating that they’re veteran and more difficult to fight.

Should the Panzergrenadiers be Waffen SS or from the regular army ?


#38

Definitely Waffen SS.

These skins look amazing! Keep it up.


(vamilitaria4) #39



Some new stuff :

-Final version of the Fallschirjäger texture
-New facemaps
-New blood textures
-New terrain textures (stil WiP, some of them are too sharp)


(Currahee) #40

Very amazing.

Too bad GBX never realized your talents and use this mod for their games if they want it more realistic than America Army or Operation FlashPoint.