There have been countless threads and discussions on legendary gear or just gear in general on this forum. I am desperately trying to find some sort of clarity on where the design and development stands, and more importantly, their intent for gear’s impact on the game. It seems as though other than just the actions they have taken to attempt to balance certain gear, they have never actually given any kind of explanation or understanding on the state of gear.
The purpose of this thread is to hopefully get the devs to clarify exactly what is going on with gear.
In the history of the game there has never been a legitimate league or tournament that legendary gear has been allowed. Even in the only actual sponsored tournament, no legendary gear was allowed. There had to be reasons that they chose to ban them, and reasons why competitive players are in agreement to ban them in their own tournaments and league play. Whatever those reasons are, would they or would they not be present in public games as well? If the reason is because they make the game more about gear than skill, then that would be present in a public game as well. If the reason is because some of it is unbalanced, then that would be present in public games as well. No matter what the reasons were, they are present at all times.
The problem is more persistent now than ever before. What is the solution for good, competitive players? They have resorted to a very limited amount of opportunities for private matches and tournaments, etc. We can only play against the same few teams and each other so often. There is no inherent disadvantage that players would have in a public game by not being allowed to equip legendary gear. There are only inherent advantages to equipping it. Only allowing it unbalances the game.
Why should players be forced to play the game publicly differently than they would competitively? The whole late game vs early game is not a valid argument. When shock turret xp was much stronger than it is currently, there was something that looked like a valid argument that would support that, but even then it really could only work for 1-2 players on a team. Leveling stops at 10, so no matter what, the guys with the legendary gear are gong to have a heavy advantage eventually., especially when one piece of gear is stronger than an entire set of gear.
Please clarify, gbx. You are on the verge of losing the very playerbase that is keeping the game alive