Heal Stations change

Maybe they should be… :mushroom:

I personally think it’s in a great point on meltdown, it’s right next to ramps that lead to minions pathways, plus it’s right next to platform were you can fire down on minions and players. I played thorn quite a bit, i would hover around there destroying minions and players from platform, throwing down blights, volleys, ultimates and firing off arrows, then if I get down to 20% health run back a few yards and get insanely high heals.

I would stack max health and health regen and with that 10% heal and thorn natural regen, it would probably only take a few seconds to get to full health. It would be an eldrid’s dream and especially ranged ones.

Thinking about it, i also think the 6% i mentioned on max level station could be too much. Maybe max 3% like another poster stated, if 3% isn’t fast enough for some characters then teleports are still there.

This is a good idea. The stations are fairly simple to take out (believe they can be sniped as well from distance, not sure if I like that) so making their heal actually meaningful would be nice.

Actually, I don’t think that’s a good idea AT ALL.
There’s a reason for which healers don’t heal peoples in % of life bar but with numbers instead. Because in combat such difference would make a tank healed completely OP and it would be an unfair advantage.
The thing is, healing station can have fights happening around them. They don’t heal as much individually as a healer, yes, BUT. this is a heal aura, like Kleese’s chair. If several peoples are around, this is already healing for a ton per second. The last thing we want is increasing the number healed by a heal station, even only an increase for tanks isn’t welcome.
Heal station are good. Make them better and this will be too much and abused all the time. If you’re a tank and don’t have a healer, please teleport to the base. There is no other decision that would keep it balanced.

3 Likes

Neither do i, i always saw them as a “give me a boost” type of thing rather than a full healer. You go to the station when you’re barely on HP, heal for a bit an then rush over to the fight fast, otherwise just hit B to teleport.

But right now their powerful base heals are just extra efficient on high damage/fast characters instead, essentially making assassins tanky. Miko on Rath was quite popular. Besides you target the healer anyways, ideally. Plenty of alterations can be made to have it work. Remove the aura in favor of a single target being healed. Make the heal building a platform one person has to stand on, so if they want to heal they gotta stay still, easy to push off. Wont help team fights a bit then. The importance of this thing depends largely on if you have a healer or not.

1 Like

The thing about healing as a percent makes it unbalenced healing as a number means everyone gets the same health amount. healing as a percent means player like kelvin will be getting insane health gain.
You can say o weaker get to full health quicker but the fact is you both gain say 600 health in the same time.

When playing some characters I specifically avoid buffs to my health pool in favour of anything else so that I can get maximum efficiency from healing stations. I’d much prefer that they scaled %age wise. Maybe not huge, but at least something. It would be easy for example to have a fixed regen rate plus a small percentage boost on top depending on max health.

As it has been already mentioned %-heal would be pretty unfair!
A tank fighting next to his own Heal Station would have a major advantage compared to a character with a smaller health pool.

While I also dislike the fact that big characters (mostly melee) are often forced to port back to base while squisher, ranged characters can often heal partly at the station and reenter the combat zone faster, %-heal is not the right solution imo.

I think I can agree healing stations should be a bit better while there is still a significant risk of making them too good on the high-health Battleborn with percentage-of-total-health healing. I would say the healing stations definitely should heal a percentage of total health for consistency between Battleborn, but this should only happen when the Battleborn is in a “out-of-combat” state from not having done or received damage recently to ensure healing stations are used while your tail’s between its legs instead of going to it to turn around fights or stall the Incursion minions.[quote=“Ryballs, post:21, topic:1368534”]
Maybe they should be… :mushroom:
[/quote]
I’d much rather as many character combinations and strategies be available as possible over logical necessities.

…so say nothing of the average multiplayer gamer’s dislike of being forced to do a support role for the purpose of victory. It’s as bad as when balance issues cause players to not use options that favour their playstyle because logically speaking, the option just isn’t very good.

Soooo from there I’d very much like to keep healing stations any making them work.

2 Likes

we can teleport back to base?!?!

I had legendary gear that makes the heal station, heal faster if I build it

That makes no sence you know say you have a battleborn both with 2000 health i take a helix to boost my health to 2360 you dont then we both have say 1000 health(we took damage) so we go back to the healing station just because you have less health doesnt make the healing station any better for you as when you hit 2000 health i will too.
If it was done it as a percent then the healing station would give me more health per second making it unfair.

I don’t know exactly what the average multiplayer gamer likes/dislikes and I’m not sure how you do. But what I do know is there’s a lot of people out there that don’t need to be forced into a support role. They prefer it. I am one of those people.

Speaking of being forced into a role, I wouldn’t like to be forced into a DPS role because they overpowered the healing stations and made healers redundant. Class diversity is good thing because it promotes teamwork. If everyone was a DPS it’d just every man for himself. I don’t think that’s what this game is really about. This is Battleborn not Call of Duty. Give the healers some love. :heart:

That’s not what this topic is about anyway. As far as I can tell it’s just about healing stations staying basically the same but being slightly fairer for tanks. Nothing about it becoming a support class replacement. As previously suggested by other posters, if you really want a full heal that quickly, teleport back to base. Or better yet, party with a healer. :mushroom:

QFT.

Making you both heal at the same pace is not unfair, especially since high hp characters are often taking more fire for being on the front lines/big targets. Taking damage is their job a lot of the time.
Healing stations are still quite squishy and you cant LoS AoE, plus you dont have to assault that area anyways, if you are then you’ve pushed into their territory and they SHOULD have an advantage (like base turrets)

Everyone seems fine with the Accelerator being unfair (easy to shoot, not fun to melee, some characters benefit from attack speed a lot more than others)

They not healing at the same pace though if you have double health and get full health at the same rate as someone with half your max health you gain health at double the rate.
Going by the logic the tanker battleborn should gain health faster because they targeted more 1 goes on the logic that they are. Personally i go for the healer first should then get bouns health regen? 2 your igoring the fact that tanky battleborn have more health to deal with the extra fire.

So ? That character has double health for a reason, not fair that they should get stuck with extra sit-time. Should worry more about the Thumper turrets if you’re trying to attack them at the heal station. But just making it a one-person-at-a-time heal station would help that a lot

1 Like

Yeah so they already have more health why do they get more health regain as well? If your health so low that the sit down time at a station is to long you should recall. Also that extra sit down time isnt because your at a disadvantage its because your at the advantage of having more health to regain.
One person at a time? So you annoyed about extra sit down time but you want to queue to heal?

Avoiding health buffs in favour of other things makes the healing stations more efficient (I didn’t say better in absolute terms). Why would I take +health gear when I could take damage reduction or health regen gear?

I take less health damage (or indeed even regenerate my own) that way but still get healed at the same rate by healing stations. That makes no sense.

I’m quite sure no-one here is vouching for tanks to be healed at double the absolute rate of everyone else, that would be ridiculous. I would suggest like 5-6% faster for say, Montana vs Benedict. Benedict would still get to full health wayyy faster than the Montana. Keep in mind that tanks have higher health because they can’t avoid damage due to being huge, or slow. Making the healing stations do squat for them is double-punishing tanks.