I briefly mentioned this in a steam thread and since there’s a minor issue with supports going on I figure now is the best time to bring this up.
Since people have a problem with supports (specifically 2 supports) making certain defenders almost unkillable, how about we have gear that lets us reduce healing on people we attack? It would pretty much work the same as some other gear where it’ll last like 3-5 seconds and maybe go up to 14% like how healing received gear only goes up to 14% minus the ones that have additional healing received based on faction type (for example LLC gear having additional healing received when shield is gone). I’m not entirely sure if this is true but 14% is the highest I’ve seen. So basically the best healing reducing gear will negate the best healing received gear in the game. It would also show up as a secondary stat too so you can stack it if you wanted to.