So, I’m a bit concerned about how BL2 and 3 have handled all of the above.
In BL2 you basically had to run a Rubi (or grog nozzle) or some other Moxxi weapon to stay alive, and even then, at high levels the only thing keeping you alive was the health gate. Enemies were able to activate your health gate pretty easily in UVHM, so you pretty much had to run a slag moxxi weapon and try to manage your health that way.
In BL3, we now have a similar situation; enemies down you so quickly that you either need some kind of lifesteal going on, or you need to cheese everything, or both. For better or worse, health gate appears to be gone, though now we’re left in a situation where you can basically kiss certain risky playstyles goodbye, because you can’t survive it.
The problems, imo, are twofold: one, is scaling. This one is fairly simple, the numbers went too high too fast, and Mayhem just makes it worse.
Second one is the combat itself not supporting the kind of playstyle that this system of health, damage, and healing support.
I may be wrong about this, but this is my opinion on it.
Really speaking, there is very little one can do to avoid or even mitigate damage. Unless a shield offers considerable resistance to an element or elements of some kind, it’s basically just a second health bar. There’s not really any reliable way to avoid damage or manage resistances in a meaningful way; even Zane’s shield only reduces it a bit. Best you can hope for is some kind of gimmicky shield, but last I heard no-one is running the Rico.
We’ve got no cover system, no dodging, no blocking, no armour options, only a couple of skills on certain characters that reduce damage numbers slightly, conditionally. Some VHs don’t even have a consistent way to heal using their skills, yet they don’t have the bulk or defences to make up for that lack. What difference does more health on Fl4k mean in M10? Why would Zane need Hearty Stock when he has Salvation? What the hell is Moze supposed to do?
Apart from the obvious issue with scaling, I’d like to see more options for healing or avoiding damage. Maybe allow consumables like in BL1? Just keep them in their own compartment, like ammo (not in a gun slot like in BL1). How about we get some armour, and let us choose how to defend ourselves? Shields aren’t doing that, they’re just a second health bar that occasionally does cool things. Firefights are too active to allow it to recharge and behave as it was intended.
We could have heavy armour that slows you down but has good defences, or you could sacrifice armour to increase movement speeds.
I’m not sure that a dodge mechanic would work in a FPS, but I’m not aware of any effective way in BL3 to avoid enemy bullets once they’ve spotted you. Long range isn’t an option because they don’t spawn until you’re close enough, and only the Unseen Threat allows for anything closed to ranged combat anyway due to the ‘stealth’ kills mechanic.
As for FFYL… I’d like to see it removed or revamped. It creates a need for adds in boss fights, and the grey-out-while lowering-gun-sights thing is very annoying. That, and most teammates will die trying to revive you due to the scaling.
I’d prefer something that was faster, but came at a cost; perhaps a player can share some of their own health or use a consumable. Maya’s action skill was good for that.