No no, buffet sounds good, I enjoy my gear getting buffets, it makes them work harder so they can burn off the calories.
And I hope they get a buff, right now they’re only useful with Alani or KU’s Ult. And no gear should be only viable when paired with only one or two characters. Even Lore Gear can be used with other characters, just not the special effect. But they all still benefit from the skill damage boost or the health boost. If the gear is almost useless compared to another piece of gear any almost any situation, you know that gear needs a buff. Health Regen should be a piece of gear best suited for PvE or in a PvP game without a healer. If you have a Miko, a dedicated healer, on your team, healing received gear should be the better option but currently, it isn’t.
It should be like health boost and damage reduction gear. Both are useful but used for different situations. When your character has a low amount of health, health boost is a good choice, while damage reduction is barely noticeable. But on characters like Montana and Kelvin. Damage reduction is the better option since those two start with high health and only get more as the game goes on, so you don’t need more health when you are able to take more hits than that health boost could make up for. Both are situational but both are situational for a different reason than health regen and healing received. Health regen is viable on every character no matter what, while healing received only really works when you’re Alani or KU, or if they are on the same team as you.