Also a lot of skills seem to function as ways of making something easier to use, like Oscar Mike’s helix 1 option that causes frags to detonate on impact, or reyna’s helix that has her plasma pulses home in. The alternative is clearly a stronger choice, but requires higher skill. Getting a +25% damage bonus on your frags (Or airstrike?) out of stealth is really nice, and obviously the slow on hitting someone marked with priority target is absolutely ace, but the other options almost purely exist to make using the skill simpler.
I think this is good and bad at the same time, as it exists to give newer players a way to compete without as much skill…? But it also serves to narrow the choices, as if you’re good at aiming, why ever pick homing shots. The slow is just too good. (I don’t mean too good as in nerf it, pls no nerf)
Maybe those are the levels that need a third helix choice, if one choice is specifically “for noobs”. Maybe all the levels need a third choice by default, or you unlock a third choice on every level over time. I dunno.
