Helix options: the best and worst of 'em

For the most part, lore challenges are unlocked through just normal play. Healing 30-50k as miko is one of them, I wasn’t even attempting to get it and I got it within the first day.

And that’s fine, but they shouldn’t all have to be like that. Robs completing all the lore of feeling like an actual accomplishment.

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Fair enough. There is ways to make them difficult to get without making the challenge specific to a helix choice though.

I’m with mkunzik here. It promotes people getting helix choices that may not actually be a good choice, just because “Challenge says so”. As a highly competitive player, I’d rather my team was concentrated more on making good decisions rather than achievement hunting, you know? Having them come naturally through gameplay, even if it requires something specific like getting kills with ghalt’s trap, would be ideal.

If they’re truly acheivement hunting then they are probably going to be doing that one in PvE, faster that way. But even if they did decide to do it in PVP, do you really think you’d notice? (not just the choice, but that they were playing it just for achievement) Way I see it, there is no noticeable difference in team play in this situation.

Depends on the achievement. In the case of miko here, the stun spore seems to be the superior choice due to the effectiveness of stuns, and I’m not even sure what the alternative choice is. But if there are more things like this that require specific helix choices, they could potentially cause problems. I don’t have any evidence to support this, though. I just want people to actually play the game is all, at least when I’m in the match with them. :stuck_out_tongue:

And IF there are other helix choice lore unlocks that involve inferior choices, I think that you wouldn’t have to worry about a team member hobbling themselves with it in 99.9% of the matches you take part in over the course of your battleborn career. It’s such a rare occurence that I don’t feel gameplay elements need to be geared around it.

The alternative choice is trail of spores, basically as the spore ball is traveling it will drop a slowfield along the way to cover a larger path. It is balanced pretty well with the stun, if you aren’t going for directs. I tend to go for the stun personally, but you can justify both I think.

Fair, I suppose…

Ah yes. I guess that is an alright substitute, it just requires actual positioning to use effectively, vs stun spore which just requires aiming. I’d still rather pick the stun up though, lol.

Yeah I like that the stun gives miko something “Flashy” he can do every once in a while. There is also a mutation that, by what its description implies, turns the spore into a proximity mine. I’ve never actually tried it though.

Another example of helix choices being linked to a lore challenge is toby’s contingency plan, used to detonate arcmines on enemies. Luckily this is only a tier 1 choice, but I still maintain that a player’s decision on what helix choice to use shouldn’t be weighed by challenges.

Agree to disagree I guess

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