So I’ve got my ship entirely set up, .ship file and .events file are configured for now. Getting a “General Error” when I try to test it out in-game. I’m 90% sure that everything is exactly how it should be, so I’m being led to believe the Super Beam is the culprit.
This is how I’ve got it set up in my .ship file:
StartShipWeaponConfig(NewShipType,“Civ2_SuperBeam”,“Weapon_SuperBeam”,“Weapon_SuperBeam”);
This is how I’ve got it set up in my .events file:
animation2 =
{
name = "Weapon_SuperBeam",
length = 5,
loop = 0,
parent = "",
minimum = 0,
maximum = 0,
markers = {""}
},
…
event9 =
{
{ “anim”, “Weapon_SuperBeam” },
{ “animtime”, “0” },
{ “marker”, “root” },
{ “fx”, “super_beam_dreadnaught_mesh” },
{ “sound”, “WEAPON/MEGASHIP/FIRE/DREADNAUGHT_FIRE_1” },
{ “fx_scale”, “1” },
},
event=10 =
{
{ “anim”, “Weapon_SuperBeam” },
{ “animtime”, “0” },
{ “marker”, “Weapon_SuperBeam_Muzzle” },
{ “fx”, “super_beam_combo_nis” },
{ “sound”, “WEAPON/MEGASHIP/FIRE/SAJUUK_HEAVY_ION_CANNON_BEAM” },
{ “fx_scale”, “1” },
{ “fx_nlips”, “on” },
},
event11 =
{
{ “anim”, “Weapon_SuperBeam” },
{ “animtime”, “0” },
{ “marker”, “Weapon_SuperBeam_Muzzle” },
{ “fx”, “super_beam_glow_nis” },
{ “fx_scale”, “1” },
{ “fx_nlips”, “on” },
Does this seem correct?