Before I begin, I’d like to point out that Mayhem mode has been discussed extensively in a different thread, so I’m not going to go into details here on why it’s so unpopular and why so many want it changed. Read up on that here on the link below, otherwise scroll down:
So instead of having Mayhem modifiers that ruin certain builds and creating unfair advantages/disadvantages for each player in multiplayer, along with forcing players to swap weapons every time they zone, the solution would be to change them to only affect enemies instead.
Basically, the Mayhem system should be all about creating mayhem through more enemies and interesting ways to spice them up, not about annoying mechanics, penalties and screwing your build over. Gearbox has been having a fundamentally wrong approach with this so far.
Here’s a list of new potential Mayhem modifiers:
Painful Experience: Enemies deal 25% more damage
Tough Stuff: Enemies have 25% more Health/Armor/Shields
Agile Targets: Enemies move 25% faster
Hordes of 'em: This area contains more enemies than usual
Wild World: This area contains more types of enemies
Badass Area: This area contains additional badasses
Unintended Anointed: This area contains additional anointed enemies
Double Trouble: Enemies have a chance to fire an extra bullet with a bonus element. Enemy melee attacks have doubled chance for the same effect.
Plentiful Grenades: Enemies throw more grenades
Regeneration: Enemies regenerate Health and Shields at an increased rate
Thick Skulls: Enemies take 20% less Critical Hit Damage
Ensnaring Blows: Enemy melee attacks will slow you down briefly. Enemy bullets have a 10% chance of the same effect.
Minefield: Mines that can only be triggered by Vault Hunters are scattered throughout the area
Fortified Territory: Additional turrets protect this area
Infestation: Spiderant eggs are spread throughout this area. Destroy them before the spiderants hatch.
Parasite: Enemies have a chance of being infested with a parasite. Upon death of its host, the Scythid parasite will be released, attaining the same rank as its host.
Skag Invasion: This area contains additional Skags
Frenzy: Enemies will attack 20% faster
Elemental Explosions - Incendiary: Enemies have a chance to explode on death dealing Incendiary damage around it, leaving behind burning ground that deals additional Incendiary damage.
Elemental Explosions - Shock: Enemies have a chance to explode on death dealing Shock damage around it, in addition to releasing a much larger shockwave dealing additional Shock damage.
Elemental Explosions - Corrosive: Enemies have a chance to explode on death dealing Corrosive damage around it, leaving behind a pool of acid on the ground dealing additional Corrosive damage.
Elemental Explosions - Cryo: Enemies have a chance to explode on death dealing Cryo damage around it, slowing down anyone hit for a short time.
Elemental Explosions - Radiation: Enemies have a chance to explode on death dealing Radiation damage around it, leaving behind a radioactive cloud dealing additional Radiation damage.
Others: Enemies have a chance to spawn with insert cool effect here (I’m sure Gearbox can come up with some neat stuff)
*The Elemental Explosions should be mutually exclusive to avoid too much devastation on kill.
Some interesting combinations would include:
Badass Area with Hordes of 'em and Parasite would allow for an area with a tremendous amount of badasses.
Put a twist on that and replace Badass Area with Elemental Explosions instead and you’d have a very different experience with a tremendous amount of death explosions, possibly leaving pools on the ground, limiting your ability to move.
Tough Stuff, Thick Skulls and Regeneration would give you really meaty opponents where you really need to focus fire your targets down due to the increased regeneration.
Skag Invasion with Agile Targets and Ensnaring Blows could prove deadly. You’d have to deal with extra Skags with bonus speed that will slow you down if they hit you.
Or why not Plentiful Grenades with Ensnaring Blows and Minefield? You would have to dodge the mines and avoid getting attacked in melee. Getting slowed would prove deadly with the extra grenades.
Painful Experience with Frenzy and Double Trouble. Get this trio and you better play carefully, because you have the potential of going down quickly.
Or how about Hordes of 'em combined with Forified Territory and Infestation? In addition to the extra enemies, you’d have to deal with extra turrets and spiderant eggs that need to be destroyed before they spawn more spiderants. Yes, this is what Mayhem mode should be about!
Anyway, you get the idea. There is the possibility for a lot of interesting combinations. I repeat: The Mayhem system should be all about creating mayhem through more enemies and interesting ways to spice them up, not about annoying mechanics, penalties and screwing your build over. Gearbox has been having a fundamentally wrong approach with this so far.