Tannis, in her endless experiments with eridium, has discovered an intriguing new application!
Troy’s powers were able to imbue common items (and, seemingly, people) with interesting new properties. While Tannis isn’t able to fully replicate the effect - say, to annoint Evan, her favorite teacup (Don’t tell her other cups) - she might be able, with great effort and her mountainous intellect, to shift its manifestation in any given Anointed item.
Using a modified, streamlined, inverted, subverted, and maybe a little perverted (Who’s to say?) version of her Eridium Amplifier, she can convince the object to use its ill-gotten power differently. She just needs a few more parts, and some, uh… samples to get the job done.
Basically, the functionality could be this:
- Place up to X anointed items in Tannis’s Eridium Realigner.
- Tannis will provide you a “shopping list” of sorts for the samples she needs to coax these particular items to cooperate.
- While you are procuring these samples, she’ll get to work convincing them.
- Provide the items, and an appropriately substantial amount of eridium, and voila!, each item has a random new anointment!
The list would be randomized each time, sending you on a scavenger hunt, but it might include things like:
- a few other anointed items
- some fingers from Troy’s Anointed
- a jabber tail, for its flexibility
- that fancy backpack NOG’s wear
- a saurian liver, for its viscosity
- the voltage regulator from a bot (hers blew during testing)
- an unperforated lung (requires melee kill)
- some secretions from a ratch gland… for personal reasons
- some parts and pieces from a rare spawn or crew challenge mob
This way, it requires some time investment, and is not easily super-farmable, but it gives us an opportunity to use all this Eridium, an alternate means of seeking out different anointments, a way to clear out some of those Terror anointments we might not want, and provides a reason to kick around different parts of the Borderlands. The side quest removes the need for a cooldown, especially since the character would be without those items during the process.
It’s also easily tunable to get the right balance of investment. You could change the number of items required, the amount of eridium per item, the drop rate of the quest items, etc. I wouldn’t make it too punitive, but it should be more engaging than a basic slot machine mechanic…