Now that the open Beta has come to a close, and many people have had the opportunity to play as many heroes, and against many heroes, in many different ways, many different times. I am creating this forum post to go over some minor balancing tweaks that i think would add to the diversity of the game and help some characters be more playable, and some characters be less ‘OP’ so that people can truly chose to play whatever they like without feeling disadvantaged. If you have any ideas or criticisms of what i think, please post your ideas in the comments, but do keep in mind that this is just my OPINION after playing the game this weekend. I did not play ALL of the heroes, i only played a select few of the ones that i had unlocked, and i only faced off against a few well enough to talk about them. if you have ideas about a hero that i did not touch on, post below. And now, the Heroes that i would like to see changed, and in what way:
Possible the most OP character in the game at the moment. she puts out damage that almost rivals some of the assassin characters, can heal herself and allies in battle, has an auto-lock weapon, and most of all, has health siphon that keeps her at near full health all the time, allowing her to tank even assassin characters. Her health steal from her primary attack needs to be reduced from 30% to 15%, forcing her to play more tactically, as she is not a tank, she is a support. Reduce the effect of Blood Drive mutation to a bonus 15%. Reduce the slow duration from mutation Bask in the Light to 2 seconds to give enemies a fighting chance to escape. She already has great sustainability due to her healing potential from Sunspots and the Flame Staff mutation, she doesnt need 50% lifesteal as well.
I wish i could be more helpful in how to address this problem, but Miko is balanced pretty well. The only problem that i have found is that there are not enough Miko players actually healing teammates. They spend most of their time throwing kunai. I have an idea to reward players for both healing and fighting, using a Toxicity system (Like Ambra’s Heat system or Galilea’s Corruption system). more about this system can be found here: http://forums.gearboxsoftware.com/t/miko-damage-rebalancing-with-toxicity/1369323
His ultimate does 3-4 times the damage that everyone else does. The damage of his ult needs to be reduced, and maybe increase the range slightly (30-40% by radius).
Pretty good, but i would like a range increase on Nullify, and maybe a tiny bit more Push from the mutation for it
Phoebe is supposed to be the LLC assassin, but her damage and skills just dont compare to other assassins. she needs a large buff. other good assassins either have very good entrance/exit strategies, or have insane life-steal. I suggest giving Phasegate a slightly longer range and less windup (time before the actual teleport). this should be her main skill for entering and exiting battle, providing a slow to enemies when entering, and a bonus to movement speed for herself when escaping. Blade rush needs to be given more base damage, and have less Mutations about giving it more damage. change some of those mutations to give it more utility, such as a 1second blind, a stun, or (and most interestingly) turn the target 180degrees (so if they are attacking you, you can make them attack the other direction, increasing your survivability and temporarily disorienting them. Also if they are trying to run away, they are now running towards you. this can be easily corrected as soon as they notice it happens, but is still enough to give you an advantage).
well, Rath is a whole different problem. i have outlined what needs to be changed for him in this forum post: Rath needs nerf
I have not played Caldarius at all, but from what i have seen and from what i understand, he has a very nice, fluid playstyle, and all he really needs is a slight damage buff on his TMP, maybe some extra base clip size, and a slight health leech on his melee would be nice (maybe a mutation, 15% would be nice).
I could not play as or against Deande in the Open Beta, but i have seen gameplay, and a slight damage increase on the base attacks to bring them up to par with other Assassins would be nice. Maybe 40% more damage or something.
So this is not a very full list, but i have not played many characters besides Orendi (although i have at least TRIED all the characters that i talk about here), and many characters are locked from level, and this is a Beta. These are just some changes that i would gladly welcome into the game, and if any of you have anything to add to this, or a completely new character that you think needs to change, please do post below, just keep everything constructive.