17/10/19 Hotfix has majorly impacted this build with nerfs to Hex and Flakker. I’m in the process of experimenting with different gear to find the new best combo. Would love to hear some ideas and thoughts from the community!
I love glass cannon builds and being able to deal masses amount of damage at crazy speeds. The obvious choice with Fl4k is to use a Fadeaway build but with the recent nerfs and it starting to become a little boring I wanted to try something new out, and that’s how Hex Rakk Flakker was born. Fadeaway builds are also rather weak at mobbing and I wanted to try and create a build that would show Fl4k isn’t just the boss-killer of the four classes. It has three ways of dealing huge busts of AoE damage with a Recurring Hex, Rakk Attack and Flakker on rotation. It’s superb at mobbing and still crazy strong at boss fights and is an absolute blast to play. I tested it out on TVHM Mayhem 3 by myself and I was able to finish all the Proving Grounds before the 25 minute mark. Be warned though, you will most likely blow yourself up whilst clearing rooms out in seconds!
Below is the necessary gear needed to bring this build to life. This will allow for the core rotation of the build to be spammed.
Anointed Flakker with +125% Splash Damage on Action Skill End
Anointed shield (I use Stop-Gap or Transformer) with +20% Action Skill Cooldown Rate on Action Skill End
Anointed Recurring Hex with +1 Grenade on Action Skill Start
Artifact (I use Snowdrift Deathless) with +30% Grenade Damage and +33% Area-Of-Effect Damage
Click here or here to see the build. One key thing to mention is that most Rakk builds people use will focus on keeping your pet alive and health regeneration for both you and your pet but I chose to completely avoid that due to wanting to maximise damage and also using a Deathless relic.
The Hex is thrown first as it is then followed up by the Rakk which regenerates the grenade. This ensures that you will never run out and can keep on going forver. With Rakk then being used, your Flakker’s Anointed skill triggers and +125% Splash Damage is activated. This is what makes the build so stupidly strong as it affects not only your gun but your Hex and Rakk too and that combined with the buffs from my artifact means everything gets instantly melted, bosses included.
There’s really not too much explaining needed to be done with the build but if anyone has questions or wants to discuss something then please do. I’m on PS4 otherwise I would have created the guide with some pictures of my gear and maybe even a clip or two showing it all off in action but I did try to make it clear and easy to understand. I hope you enjoyed reading the guide and you’ve been inspired to give the build a go. Please say if you’ll be trying it out as I would love to know your thoughts!
PS: I understand that it’s quite a specific build and requires a lot of anointed gear to maximise. It can definitely be tried out with any decent Flakker and Grenade but it won’t perform as well. The specifcs in this build is what makes it excel due to the crazy splash damage bonuses and your infinite combo of three powerful AoE splash damage sources.