Hey GB, when can we expect

quantity =/= quality. And without rehashing points that have already been expressed over and over here, the 2 post released patches only addressed a fraction of issues that should’ve never been present in the first place. We still haven’t seen one of these quick ‘balance mods’ 16 days later. If it’s 3 + weeks between trying out mods of a balance patch, how long before we actually see any of this fixed?

I realize that GB is in a difficult position. It’s not like they released a new game and everyone learned it for the first time. We were quickly able to point out a massive amount of problems that would probably have taken months to discover had we all played this for the first time.

I hope I can look back on this time 6 months from now and have nothing but praise for GB for polishing the game to a level never seen before. I also hope there are players still around to enjoy it.

I understand what you are saying. Personally, I am trying to keep a positive spin on things.

Time will tell. It’s only been little more than a month.

I think their next update will be a better indicator for all of us about the direction they are headed in and what they consider priority. Also, they just tell us. They have been communicating with us.

I know it has been stated before, but a CHAT LOBBY would go a long, LONG way to allaying some concerns. Since it is on their plate, I guess we have to wait and see what happens.

Keep your chin up! It’ll be ok!


i haven’t had a chance to compare the original hw1 and hw2 stats to the remastered version. makes me wonder though…

Question 4)
Did GB release the game to us, without changing a single stat for balancing purposes?

the whole multiplayer thing is another animal completely. Clearly the balancing issues are not as relevant in the single player version. It kind of feels like maybe the MP thing was an after thought. A super in yo face WARNING about the MP being old code and uber BETA. no lobby, weird flickering refresh on games list. then they took away the refresh altogether.

Question 5)
Was Multiplayer planned from the beginning, or was the whole MP aspect of this release something that came about after realizing people might no go for a ‘redo’ of a popular RTS without it?

After reading the reviews of another very special IP (Aliens: colonial marines). Here is the #1 YT video review. 3.2 mil views with over 46,000 likes (1400 dislikes). this guy says a lot of things that seem to sound familiar to me.


i to am holding onto that glimmer of hope… that all my fears and concerns will be laughing points 4 months from now.

Relic post HW1 is one of my most hated companies, so not a good bar to compare to.
HW2 support was a disaster. Tales of Valor was one of the biggest scandals in video gaming that somehow went unreported. Between those two, there were the constant rushed expansions that would ruin games multiplayer more and more at the expense of cash grabs. Not sure why you would hold Relic as a company in high regard.

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I don’t know about the dark, ends times of relic. My time with HW1 was between 99 and 00, and HW:C from 01 to 05. And when HW2 release I was a little out of pocket. But In the beginning, It wasn’t unusually for those guys to show up and chat in the #homeworld irc channel. They had chops on the multiplayer field, and they were good about communication in general on the boards. This all may be rose colored glasses. But I imagine that iterative changes have to have improved over the last 15 years also.

this guy’s video is such a powerful display of why no formations have removed a major tactical element that all hw1 and hwc players had come to love and rely on.

sorry if this has been posted before… but if you have not seen this. i highly recommend you watch it. this guy does live, split screen analysis of formations, and why they are important.


Thanks, this video was very informative.

It was pretty damn disheartening as well. :disappointed:

yes, the video nails it… and the guy does a great job breaking it down for the hw2 guys who never played hw1, so don’t understand what we are complaining about. granted, we have to accept that hw now have hw1 running in the hw2 engine. but i think there IS a way to find a happy medium ground for the lack of formations and tactics. it will only be disheartening if GB decides not to follow through.

i’m not afraid of change, i’m not locked into ‘this has to be 100% exactly the same mechanics’, but again, you just can’t take away the heart of the game and expect it to thrive.

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Agreed. Do me a favor Mo and respond to this post. There is a reason I put it up.

I forgot that Homeworld was Game of the Year.

It would be very difficult for me to accept that they couldn’t find a healthy middle ground.

The tactics part of the video was upsetting.

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and that’s without going into the changes to support craft either :cry:

heck it won

E3 1999 - Game Critics Awards: Best Strategy Games
IGN 1999 - Game of the Year
PC Gamer 1999 - Game of the Year

I think it even won awards for the music score and game manual didn’t it ?

HW2 had one hell of a shadow to get out from under right from the get go.

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yeah, i think a number of the hw2 guys think the old hw1 guys are just whining and don’t want to adapt. the truth is very simple. hw2 was a different game. anyone who loved hw1, who decided to try hw2 knew that this was a completely different game. some liked it, some didn’t. me, i liked at first, then didn’t like how much had changed, then after a few months, liked the game on it’s own merit. granted, it was not hw1 or hwc, but it was still fun, and offered it’s own brand of strategy and tactics. worth every penny imho.

but what we have here is not hw3, or hw revisited… this is hw remastered.
imagine this… you buy your ticket to see STAR WARS remastered, new scenes, new cgi… better sound. you sit down to the movie, to discover a bunch of missing scenes, a changed plot, lots of added stuff that didn’t quite feel like the original movie. then, when you voice your opinion about how this isn’t STAR WAS REMASTERED, it is STAR WARS REVISITED… and some 15 year old kid, who never saw the original, tells you that you are dumb, the movie is awesome, and you should stop whining.


HOMEWORLD … The Directors cut…!! :slight_smile:


So after doing some looking around, i found this…

GB tells us exactly what to expect with the remastered version, copied right from their website.

By purchasing the Homeworld Remastered Collection, you’ll also receive
free access to the Homeworld Remastered Steam Multiplayer Beta at the
time of release. The competitive multiplayer modes for both Homeworld
and Homeworld 2 have been combined into one centralized mode that will
allow you access to all content (races, maps and game modes) and all
improvements, features and technology from both games, allowing you to
play unlimited competitive multiplayer space battles on an epic scale.

here is the part i would like some clarification on.

and ALL improvements, features and technology from both game…s

‘all features’ seems pretty clear. to me,original features of hw1 include formations, tactics, and lobby for multiplayer. we are missing some features. it is clear that the ‘all features’ are not referring to the classic versions, since this paragraph is speaking specifically about multiplayer.

Question 6)
When can we expect to see these missing features implemented? or is this a typo on the website?

Question 6-a)
If this is a typo on the website, do you think it should be removed as to not mislead other potential customers?


Yeah in an interview they said it would have things from HW1 added to the engine, but er yeah that didn’t happen.

They are working on some of them.

Looking at the side by side comparison of that claw formation in HW1 to the HW2 in that mission, it doesn’t look too different except for a few issues compared to that test I did, does it?

In HW1 they didn’t rigidly hold their formations outside of sphere/wall either, but they did largely stay together. Looks fairly similar, except a few issues I pointed out.

The problem is less “formations” and their behavior and having behavior change by formation. I think devs have been confused by people saying “formations are broken” because of listening to what people actually say and not what they mean.

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Thanks Momo but level headed be damned … i miss the old community. What I do love about the new one is all the entitled teenagers that love to call you a noob and several other choice words as you evaporate their MS … I never see any of you old schoolers on and I’m about to give up and find something else there are a couple of promising looking space RtS on the horizon and even in alpha they boast a MP Lobby already. For those of us pining for a old school experience I think this is as close as you will get :smile:

Wow. Makes me feel old when I can look at a screenshot of 20+ won lobby members and not recognize a single one of them. I don’t even remember 187guru, and he was one of mine :worried:

via rockpapershotgun.com

It’s an interesting move by Gearbox, not least because it allows them to
address the scepticism over them picking up an RTS name. Gearbox boss
Randy Pitchford spoke specifically about that, saying: “Gearbox is not
in the best spot to make a sci-fi RTS successor… We’ve become expert at
production and that’s where we can help. I mean, we shipped Duke Nukem
Forever, we didn’t build it but we made sure it came out. And that’s a
■■■■■■■ miracle.”

i can’t comment on the Duke Nukem stuff… but…

Question 7)
Based on that quote, it would seem GBX was proud of releasing the DN game. It feels to me that the release of HWR was a bit premature. all reasons for this aside, what kind of timeframe do you guys have planned to support this release in an effort to fix and address the various mechanics, and balance issues we are facing?

Really good question. I hope nobody at gbx takes it personally or as an affront, but Randy Pitchford says a lot of things. Let’s not even delve into the Aliens Colonial Marines debacle, putting it kindly.

I would assume that this game needs at least 2 years of continued support.

Some companies, like Tripwire, support their games for years and years. I am not sure if I can expect that from gbx, but one can hope. Tripwire has a little over 50 employed persons, while gbx has around 160.