In this picture I’m facing off against Captain Traunt, and as you can see the particle effects from my weapons fire completely obscures his hit box, even though I’m standing about three yards/a couple of meters away. Being unable to see our target makes gameplay somewhat more difficult than it needs to be, it makes it hard to find an enemy’s crit spot, and I can’t recount the number of times that I’ve been firing at an enemy only to reload and find out that the enemy had long ago moved out of the path of my fire while I was suffering from bullet blindness.
Many other users have reported the same problem, talking about circumstances in which they found themselves unloading a full magazine into thin air without realizing it. This seems to transcend characters as well, Zane’s got glare from his barrier amping bullets, Amara has glare from her tattoos and special effects, Moze has glare when she’s bombing and blasting, and FL4K has glare when he Fades, this is a problem that all characters have depending on their spec and loadout.
Options like “Low glare mode” or “enemy outlines” or “High visibility targets” would go a long way towards improving the quality of the gameplay. It’s really frustrating to say “I like this gun, and it performs really well, but because it blinds me I can’t justify using it.”