I’ve been doing extremely well with Mellka and I’ve found that the 2-3 guides I’ve looked at don’t seem to see eye to eye with me. Mellka fit me like a glove, I was winning games with her since the first game I played with her. I play very aggressively, naturally, and that is why I went with defensive gear. +shield is amazing, +health is great too, I think it is better than +heath regen. I run with +200 shield, +600health, and +10% damage. I use extremely expensive gear because I find it super easy to collect shards with her.
So, on the point of shards. Mellka is not too powerful at low levels, she has all of her mobility, but is missing her AoE and damaging abilities. I assist in the firefight as I can, meleeing out of place shooters and shooting melee characters. Then, once I’m below 30%, I retreat and farm shards for a little while, while I wait for my health to regen. Or I even teleport to base and recollect shards from there. At low levels it is important for you to have a focus on leveling up. Get xp by tagging or killing minions. I don’t build stuff with her, but that helps with xp, too.
Once you hit level 5 things do become easy, and she gets very powerful through late game. This is my signature combo that I haven’t heard of anyone recommending…
Fire pistol while moving towards target (preferably flank or rear).
Reload and fire grenade by the time you get to them.
Once at them, Spike into the air and look down on them.
Aim at their head and Claw Lunge down on them.
Get some melee hits in on them. If they are melee and paying attention to you than back up and spray fire, maybe turn and sprint. If they are ranged, or melee and not paying attention to you, continue meleeing them and try to get to their back.
You really need to try Claw Lunge while aiming straight up. When you are off the ground, claw lunge goes so far. You want to use this ability to leave combat. Jump+Lunge, Spike+Lunge, or simply looking up and Lunging… you’ll fly out of combat like Superman. I use this to escape all of the time.
Mellka is best in side of the firing line. Leave her near the group, in the front of everyone except melee people. Defend the fire line by charging any foe’s who get too close. Your job is to shoot and mainly drop venom on everyone. Venom basically negates shields from recharging and prevents your foe’s from gaining any edge. Once an enemy gets too close, or moves too far to the flank, you can strike and strike fast. Spike them and claw lunge their face and hit them some and they should run.
Another nice thing, you can go anywhere and get back to base in seconds. If your whole enemy team is dog piling right outside your sentry, or they are turtling in front of theirs, run in really quick from an odd angle, run straight into the group of enemies… drop the spike AoE on the ground and lunge away. You’ll venom everyone, damage them some, and leave before anyone is the wiser.
If you are familiar with Caldarius, Mellka is like a micro version of Caldarius. You are a Hit and Run character. You do not run nearly as far and you are not as fast, you are a micro hit and run character. You should always be moving and jumping around. You should always be spinning around your foe, switching between shooting and melee, whichever suits you in the moment, causing havoc and chaos. Run into combat and get some venom and some hits, then run out for a moment before you return. Doing this makes it hard for your enemy’s to focus on a target.