So by your logic, would that then mean that the problem with the matchmaking isn’t the low population necessarily (since I’m lead to believe the population was quite higher back in the day), but rather, poor algorithm in determining matchups?
Shouldn’t there be some magic “middle ground” in finding somewhat even teams vs finding a game in suitable time?
Right now, I find myself instantly getting grouped with people of a similar CR between the 5 of us and then almost instantly getting plopped against another group of people with similar CR to the 5 of them. It takes like 1 minute (ps4) for MM to find these two teams…which is actually awesome and a testament to the (still) health of this game on ps4.
The only problem is that these two groups - - the one group of similar CR is like lvl 30 avg while the other group is lvl 103 avg. This is a very strong trend Im seeing.
With the quick speed that the matchmaking is finding these low lvl groups…and the quick speed that it is finding these high lvl groups…you would think that it would have enough common sense to tabulate avg CR of the 5 people in one group (or skill lvl as the devs say) and then just look for another completed 5 man group with somewhat similar CR/SR to the first group.
I understand the excuse of “not enough people”, potentially causing this issue. BUT… the speed that these groups are getting formed appears really really really fast to me. It’s like within a minute…or two. So it doesn’t make sense in that regard.