Full disclosure for others. This conversation started on a Discord server and @antokios was kind enough to bring it here so all the Zane mains can participate and provide guidance and ideas.
The Rough Rider/Infiltrator combo is great in principle but it doesn’t work well for my High Noon build because one of the core aspects of the build is grenade spamming and the Big Boom Blaster is the key enabler of that.
Because of this build’s ability to throw grenades when we want it vs depending on RNG (note, SNTL is more predictable in grenade use than the clone but it’s still outside of our control) we get more precise control over freezing enemies compared to dual action skill builds. This means we can make the most effective use of Refreshment so we don’t need the additional sustainability from an artifact. Instead we can use the artifact to make up some of the DPS we give up from not doubling up via Synchronicity. Additionally, we have a spare point that we can put into Salvation and get healing against non frozen targets such as anointed enemies. And if non frozen targets is a major concern we can move some of the points out of Cool Hand and into Salvation for more sustain if Refreshment isn’t getting it done. For example, if we wanted to do a build that mained a non cryo grenade.
Finally (almost ), thank you for engaging in this build conversation in a positive way. With so much toxicity about everything on the Internet I’ve started making it a point to be deliberate in expressing appreciation to those who engage in good faith. I hope I have effectively address the points you’ve raised and have given you a better understanding of the choices I’ve made in this build.
A quick aside. I got an upgrade to a few of the items in my build. The build is not “perfect” yet. But with the blessings of RNJesus thanks to my sacrificial goats and/or my continued good fortune in finding cool vault hunters willing to share their bounty it will get there. If y’all are interested in a video update to the build let me know.