High-Speed missile hit detection

Hello all,
I have recently run into an issue after the latest update where some of the missiles in my mod go straight through any target. This is only caused by missiles travelling faster than about 600 m/s. When I slow them down past this speed, they can hit the target normally. Has anyone else run into this problem? This has never occurred until the most recent patch.

Sounds like it might have something to do with the new “no collide time” and your missiles happen to reach their target within that time.

Make sure to explicitly set that new property to something like 0.01 seconds or something to ensure the delay is minimal, a default for that property could be getting you.

That’s my guess.

That was it. Very much appreciated.