I’ve been playing the game for a while now, long enough to notice a major flaw. The hit detection on enemies seems to be very small despite the speed and jumping capable by the entire cast. Take Thorn for example, she has the hardest to hit weapon in the entire game. Combine a small single projectile with a decent travel time against enemies sprinting all over the screen and you’re gonna have a bad time. On the other side of this, allies have hitboxes the size of freight trains. I’ve lost count of the number of kills i’ve missed because any character sprints in front of me. This is much much worse with characters like Montana and Toby. I’ve noticed overwatch has had some publicity on its hitboxes recently.
Here is an example vid : https://www.youtube.com/watch?v=_UU8jqxAiHQ
While Overwatch appears to be a bit over the top in the hit detection department, the gun play does feel more smooth and responsive. I love Battleborn to death and want to see it succeed. I do think it needs some major work in this area, however.
What is everyone thoughts? Have you noticed the same?