I can understand nerfing some aspects of his self-healing, but the way it’s done now has made him WAY more codependent, and has dramatically altered his play-style. As soon as I’m alone, I’m completely wiped out - seemingly with ZERO chance to get away (particularly in early game, since I don’t even have my stun spore). I don’t think that was what was intended with:
“Now, Miko players will have to navigate spaces with more precision and rely on allies to peel off enemies more often”
Instead of nerfing biosynthesis - they should have reduced the healing received from the heal-beam augment (and maybe a 10-15% reduction to Biosynthesis - 25% is nuts). I agree he can become way too much with self healing, but being wiped out in seconds as soon as I’m alone or the enemies decide to all attack at the same time … it sucks.